网格体素化:Unity中的网格体素化-源码

上传者: 42138376 | 上传时间: 2021-03-23 16:28:05 | 文件大小: 105KB | 文件类型: ZIP
网格体素化 该项目在Unity中将网格转换为体素。 这个想法是射线追踪网格并找到每条射线与三角形相交的位置。 然后可以将这些位置用于制作3D体素阵列。 通过使用AABB树对网格三角形进行分组,可以加速光线跟踪。 对于大型网格,AABB树应该快得多,但是对于较小的网格,开销可能不值得。 为AABB树原代码可以在核心部分中找到集合的代码万里Macklins。 对于演示场景,通过在每个体素的边缘添加四边形,将体素转换回网格。 体素化之前的网格。 体素化后的网格。

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