[{"title":"( 13 个子文件 11KB ) Universal-LPC-Spritesheet-Unity-Importer:在Unity中自动从生成的LPC角色Spritesheet中切片和重命名Sprite","children":[{"title":"Universal-LPC-Spritesheet-Unity-Importer-master","children":[{"title":"LICENSE <span style='color:#111;'> 1.04KB </span>","children":null,"spread":false},{"title":"Assets","children":[{"title":"Editor","children":[{"title":"bitcula.meta <span style='color:#111;'> 192B </span>","children":null,"spread":false},{"title":"bitcula","children":[{"title":"LpcSpriteProcessor.cs <span style='color:#111;'> 5.16KB </span>","children":null,"spread":false},{"title":"LpcSpriteSettings.cs <span style='color:#111;'> 4.93KB </span>","children":null,"spread":false},{"title":"LpcSpriteSettings.cs.meta <span style='color:#111;'> 263B </span>","children":null,"spread":false},{"title":"LpcSpriteProcessor.cs.meta <span style='color:#111;'> 263B </span>","children":null,"spread":false},{"title":"LpcSpriteWindow.cs.meta <span style='color:#111;'> 263B </span>","children":null,"spread":false},{"title":"LpcSpriteWindow.cs <span style='color:#111;'> 3.41KB </span>","children":null,"spread":false}],"spread":true}],"spread":true},{"title":"Main.unity <span style='color:#111;'> 4.41KB </span>","children":null,"spread":false},{"title":"Main.unity.meta <span style='color:#111;'> 175B </span>","children":null,"spread":false},{"title":"Editor.meta <span style='color:#111;'> 192B </span>","children":null,"spread":false}],"spread":true},{"title":".gitignore <span style='color:#111;'> 373B </span>","children":null,"spread":false},{"title":"README.md <span style='color:#111;'> 837B </span>","children":null,"spread":false}],"spread":true}],"spread":true}]