用OpenGL绘制三维动物并实现移动、视角切换等功能

上传者: shijun1993 | 上传时间: 2019-12-21 21:04:41 | 文件大小: 13.75MB | 文件类型: rar
在visualstudio2010下用OpenGL函数库绘制三维动物(本例中为两只小猪),可实现分别控制两只动物,使其左转、右转、沿头部前进、沿尾部后退、放大、缩小功能,默认视角为第三人称视角,通过右键菜单可切换至第一人称视角(其中一只动物的视角),且视角会随着动物的移动而变化,在第三人称和第一人称下,均可通过键盘控制改变观察者和观察点的位置。

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评论信息

  • qq_39090123 :
    不错,可以用,但是好像没启用depth_test
    2018-04-27
  • SJN97 :
    不错,可以用,但是好像没启用depth_test
    2018-04-27
  • zhou808wen :
    解决了我这几天的困扰,非常感谢!
    2016-04-21
  • Wenoun :
    解决了我这几天的困扰,非常感谢!
    2016-04-21
  • xiaoyao970862315 :
    学习相机与视角的好案例。小猪的第一人称漫游功能是ok的,但是所谓的第三人称视角,不是我想要的那种效果。另外,实在是太贵了!!
    2016-01-30
  • xiaoyao970862315 :
    学习相机与视角的好案例。小猪的第一人称漫游功能是ok的,但是所谓的第三人称视角,不是我想要的那种效果。另外,实在是太贵了!!
    2016-01-30
  • z112256 :
    不错不错,可以用来参考一下,之前还愁没有实验例子
    2015-12-30
  • z112256 :
    不错不错,可以用来参考一下,之前还愁没有实验例子
    2015-12-30
  • coldchen :
    代码有点乱,而且部分代码没有用到,但是作者却没删除。
    2015-10-29
  • Cold-137 :
    代码有点乱,而且部分代码没有用到,但是作者却没删除。
    2015-10-29

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