BakeMesh粒子层级问题解决

上传者: 42980269 | 上传时间: 2022-05-30 15:04:55 | 文件大小: 758KB | 文件类型: ZIP
问题 开发过程中有很多用到粒子特效的时候出现和UI层级冲突,比如粒子需要再同一个界面两个Image中间 解决 一般有三种方案 1.通过rendertexture渲染,可以完美处理层级问题,不过性能不好,多个摄像机 2.直接放到ui界面增加canvas,调整特效sort in layer,不过如果ui特效穿插多,层级不好管理,且多canvas造成合批问题 3.就是这篇文章主要讲的 粒子BakeMesh 优点:可像UGUI一样通过上下调整层级排序,接受Mask处理 用法: 文件里面有demo,简单来说就是在特效的父物体上加UIParticle脚本就行

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