ShaderX3: Advanced Rendering with DirectX and OpenGL

上传者: ndsc1008 | 上传时间: 2021-10-16 22:39:23 | 文件大小: 29.95MB | 文件类型: -
Publication Date: November 2004 Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

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评论信息

  • shanghq99 :
    学习shader的好资料,谢谢!
    2016-11-28
  • chitorr :
    作为研究图形学(或者开发图形学)的人来说,能读一读shaderX系列和GPU Gems系列已经很满足了,如果能实现其中几个,那就心满意足了!好书!!
    2014-10-31
  • nanhu2012 :
    资源可用pdf格式
    2013-12-08

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