OpenGL大规模地形渲染(八叉树实现)

上传者: jonesine | 上传时间: 2019-12-21 20:01:16 | 文件大小: 3.15MB | 文件类型: zip
OpenGL大规模地形渲染、根据视角范围读取地图数据,八叉树实现、大大提高系统速度

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评论信息

  • jianke221 :
    注释太少了,还要自己一点一点分析
    2015-10-08
  • xueluochenyang :
    以前项目需要这个算法,写得真的不错
    2014-11-11
  • pzh_1 :
    还不错,有启发,仅仅掩饰了地形的加载而已,就是个练习吧
    2014-05-07
  • Brook :
    没优化好 有点吃内存! 不建议机子配置不好的同学下载学习.
    2013-04-20
  • sdnokla :
    一般吧 没有注释
    2012-12-03

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