Unity代码混淆加密插件 Obfuscator v2.0.4 最新版

上传者: java886o | 上传时间: 2020-01-03 11:22:57 | 文件大小: 806KB | 文件类型: zip
淘宝花钱买的最新版!需要的拿去! This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ

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评论信息

  • mayaxiaoan :
    可以用啊~没问题啊~
    2019-06-28
  • winterarea :
    导入后编辑器没变化是正常现象.Build之后会自动混淆,控制台会打印Obfuscation successful!UnityEngine.Debug:Log(Object)01001110000101
    2019-04-28
  • 御剑逍遥恪 :
    回复对方即可的计费点
    2019-02-23
  • fantasyemperor :
    删掉了再下一次
    2019-02-20
  • zsl520hjp :
    找个旧版本不容易啊。谢谢合作
    2019-01-07

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