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SES # TOPICS KEY DATES
Lec 00 Introduction and Course Overview
Lec 01 Bezier Curves and Splines Assignment 0
Lec 02 Curves Properties and Conversion, Surface Representation
Lec 03 Coordinates and Transformations
Lec 04 Hierarchical Modeling
Lec 05 Color Assignment 1
Lec 06 Basics of Computer Animation—Skinning/Enveloping
Lec 07 Particle Systems and ODEs
Lec 08 Particle Systems and ODE Solvers II, Mass Spring Modeling Assignment 2
Lec 09 Implicit Integration, Collision Detection
Lec 10 Collision Detection and Response
Quiz
Lec 11 Ray Casting and Rendering
Lec 12 Ray Casting II
Lec 13 Ray Tracing
Lec 14 Acceleration Structures for Ray Casting Assignment 3
Lec 15 Shading and Material Appearance
Lec 16 Texture Mapping and Shaders
Lec 17 Sampling, Aliasing, and Mipmaps
Lec 18 Global Illumination and Monte Carlo Assignment 4
Lec 19 Image-Based Rendering and Lighting
Lec 20 Output Devices
Lec 21 Graphics Pipeline and Rasterization
Lec 22 Graphics Pipeline and Rasterization II
Lec 23 Real-time Shadows
Lec 24 Graphics Hardware and Computer Games Assignment 5