IOS开发 强烈推荐先看这本书 再看[iOS 7 Programming Cookbook 2013 10 ] Vandad Nahavandipoor 文字版 pdf
2022-05-09 00:04:15 9.61MB IOS7 Programming Fundamentals
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Accelerated_Computer_Science_Fundamentals_Specialization:Coursera上的Accelerated Computer Science Fundamentals专业化的一组实践和演示代码
2022-05-07 21:58:20 69.37MB python computer-science algorithm data-structures
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内容简介 Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theor
2022-05-06 23:22:31 32.78MB ComputerGraphic
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Foreword Preface Chapter 1 - What Is This Book About? Chapter 2 - The Design Process Unit 1 - Core Concepts Chapter 3 - Meaningful Play Chapter 4 - Design Chapter 5 - Systems Chapter 6 - Interactivity Chapter 7 - Defining Games Chapter 8 - Defining Digital Games Chapter 9 - The Magic Circle Chapter 10 - The Primary Schemas Commissioned Game 1 — Richard Garfield Unit 2 - Rules Chapter 11 - Defining Rules Chapter 12 - Rules on Three Levels Chapter 13 - The Rules of Digital Games Chapter 14 - Games as Emergent Systems Chapter 15 - Games as Systems of Uncertainty Chapter 16 - Games as Information Theory Systems Chapter 17 - Games as Systems of Information Chapter 18 - Games as Cybernetic Systems Chapter 19 - Games as Game Theory Systems Chapter 20 - Games as Systems of Conflict Chapter 21 - Breaking the Rules Commissioned Game 2 — Ironclad Unit 3 - Play Chapter 22 - Defining Play Chapter 23 - Games as the Play of Experience Chapter 24 - Games as the Play of Pleasure Chapter 25 - Games as the Play of Meaning Chapter 26 - Games as Narrative Play Chapter 27 - Games as the Play of Simulation Chapter 28 - Games as Social Play Commissioned Game 3 — Sneak Unit 4 - Culture Chapter 29 - Defining Culture Chapter 30 - Games as Cultural Rhetoric Chapter 31 - Games as Open Culture Chapter 32 - Games as Cultural Resistance Chapter 33 - Games as Cultural Environment Commissioned Game 4 — Caribbean Star Bibliography List of Games Cited Index List of Figures List of Tables List of Sidebars
2022-05-05 13:11:20 7.3MB game
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Automated Machine Learning for Recommendations:Fundamentals and
2022-04-24 15:06:50 12.09MB 机器学习 人工智能
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MIPI DPHY的基本介绍 DPHY比较容易理解入门,相比CPHY来说结构简单 这是一个很不错的入门材料
2022-04-23 14:06:27 2.36MB 视频处理
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Fundamentals of Massive MIMO 经典著作,通信人必备,作为5G核心技术
2022-04-22 12:12:05 4.13MB 5gmimo 5G通信 5G mimo
这是一份介绍OLED基础与应用的参考资料,对于OLED面板及其组成部分和驱动架构及电路等相关内容都有比较详细的描述。
2022-04-21 13:55:56 17.3MB OLED
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2本书,全彩,文字版,非转格式原汁原味PDF,打包下载,每本1分
2022-04-20 23:43:34 50.05MB 电路分析
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Fundamentals of Computer Graphics (3rd Edition)第三版,计算机图形学的基础课程,很多大学的教材
2022-04-19 20:41:40 20.13MB gpu ComputerGraphics
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