The powerful, top-rated dialogue system used in Disco Elysium, Crossing Souls, Jenny LeClue, Last Epoch, The Last Door, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It’s a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other assets. No scripting required. Complete C# source included.
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Cinemachine & Timeline Integration!
Editor:
Visual, node-based dialogue editor
Importers for Chat Mapper, articy:draft 1/2/3, Twine, Ink, Neverwinter Nights, Talkit, and CSV
Export screenplay format, voiceover asset list, CSV, Chat Mapper, and more
I2 Localization support
Engine:
Dynamic, branching conversation trees
Barks and alerts
Cutscenes (audio, animation, etc.)
Quick Time Events (QTEs)
Quest system
NPC status & relationship system
Easy language localization
Save/load without scripting
Optional Lua scripting and variable system
Comprehensive documentation and tutorials
Runtime UIs:
GUI-independent; works with all GUI systems, including Unity UI & NGUI
Built-in support for Unity UI, NGUI, TextMesh Pro, legacy Unity GUI, & more
Input system-independent; works with Unity Input, Rewired, New Input System, etc
Modular interfaces: swap in your own UI or cutscene system
Several beautiful, fully-customizable UI skins
Detailed sci-fi environment & animated model
Works in 2D and 3D
Works in VR (Oculus Rift, Vive, GVR, etc.)
Integration:
Components for drop-in integration into existing frameworks
Cinemachine & Timeline
Action-RPG Starter Kit
Adventure Creator
Animator Timeline Editor
articy:draft
Behavior Designer
Bolt Visual Scripting
2021-12-21 11:10:06
121B
unity