“As a graphics technologist and intense OpenGL ES developer, I
can honestly say that if you buy only one book on OpenGL ES 3.0 programming, then this should be the book. Dan and Budirijanto have written a book clearly by programmers for programmers. It is simply required reading for anyone interested in OpenGL ES 3.0. It is informative, well organized, and comprehensive, but best of all practical. You will nd yourself reaching for this book over and over again instead of the actual OpenGL ES speci cation during your programming sessions. I give it my highest recommendation.”
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