本书为Computer Systems Aprogrammer's Perspective Third Edition 英文原版图书。
2022-01-27 21:26:53 12.81MB 第三版
1
经典书籍!从程序员角度来分析计算机系统,共三部分,这是1/3
2022-01-19 08:23:31 14MB 深入理解计算机系统
1
OCI开发文档
2022-01-16 10:03:23 10.52MB OCI
1
This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.
2021-12-26 13:33:51 27.79MB Shader 编程
1
下面是网络收集 WTL for MFC Programmers, Chinese Version Prologue WTL for MFC Programmers, Part I - ATL GUI Classes - WTL WTL for MFC Programmers, Part II - WTL GUI Base Classes - WTL WTL for MFC Programmers, Part III - Toolbars and Status Bars - WTL WTL for MFC Programmers, Part IV - Dialogs and Controls - WTL WTL for MFC Programmers, Part IX - GDI Classes, Common Dialogs, and Utility Classes - WTL WTL for MFC Programmers, Part V - Advanced Dialog UI Classes - WTL WTL for MFC Programmers, Part VI - Hosting ActiveX Controls - WTL WTL for MFC Programmers, Part VII - Splitter Windows - WTL WTL for MFC Programmers, Part VIII - Property Sheets and Wizard 由于工作的需要经常开发一些COM组件,在要求不能使用MFC的场合就是用ATL。ATL提供了对窗口的面向对象地封装和简单的消息映射机制,但是ATL过于简单,用它开发应用程序几乎不可能。要想让ATL具备界面框架解决方案的功能还需要做很多事情,幸运的是WTL就做了这些事情。WTL是个很奇特的东西,它由微软公司一群热情的程序员维护,它从未出现在微软的官方产品名单上,但可以从微软的官方网站下载最新的WTL。它没有正式的文档支持,用WTL做关键字在MSDN中检索只能得到0个结果,但是全世界的开发网站上都有针对WTL的讨论组和邮件列表,任何问题都会得到热情的解答。我认真地对比了MFC和WTL,发现二者有很多相通之处,MFC的功能几乎都能在WTL中实现,只是方法不同而已。我几乎不费吹灰之力就将以前写的一个MFC程序用WTL改写了,使用静态链接的WTL程序比使用动态链接的MFC程序还要小,资源占用只有MFC程序的一半。 但是一时的热情不能解决文档缺乏的困扰,虽然网上有很多使用WTL的例子和说明文章,几乎把MFC能实现的各种稀奇古怪的效果都实现了,但都是着眼于局部问题得解决,缺乏系统地全面地介绍WTL的文章。就在这个时候我看到了迈克尔.敦(Michael Dunn)的“WTL for MFC Programmers”系列文章,我的感觉和1995年我第一次见到MSDN时一样,几乎是迫不及待地将其读完,同时也萌发了将其翻译成汉语的冲动。于是给Michael写了封邮件,希望能够得到授权将他的文章翻译成汉语(事实上在这之前我已经翻译了两章了)。在得到授权确认后才发现这个工作是多么的困难,但为时已晚,只能硬着头皮撑下去。
2021-12-20 12:45:42 1.44MB WTL WTL简介 WTL教程
1
Math for Programmers
2021-11-29 20:06:40 26.38MB Math
1
学习游戏编程的经典教程,其中包括了学习游戏编程的初高级内容,如一些经典数据结构和算法
2021-11-28 21:09:35 10.21MB 游戏编程,数据结构
1
ACS运动控制器编程手册 自从1985年ACS运动控制开始研发和制造高级多轴运动控制器和集成的驱控一体模块。
2021-11-24 09:32:41 8.25MB 运动控制 ACS 编程
1
MIPS Technologies, Inc.出品的MIPS技术文档,学习MIPS汇编的必备权威资料。英文版,包含全部三卷。 卷一: • Volume I describes conventions used throughout the document set, and provides an introduction to the MIPS32® Architecture 卷二:• Volume II provides detailed descriptions of each instruction in the MIPS32® instruction set 卷三:• Volume III describes the MIPS32® Privileged Resource Architecture which defines and governs the behavior of the privileged resources included in a MIPS32® processor implementation • Volume IV-a describes the MIPS16e™ Application-Specific Extension to the MIPS32® Architecture • Volume IV-b describes the MDMX™ Application-Specific Extension to the MIPS32® Architecture and is not applicable to the MIPS32® document set • Volume IV-c describes the MIPS-3D® Application-Specific Extension to the MIPS32® Architecture • Volume IV-d describes the SmartMIPS®Application-Specific Extension to the MIPS32® Architecture
2021-11-22 22:32:16 1.26MB MIPS 汇编 The MIPS32®
1
MIPS32指令集的说明,包括指令集的设计以及各种指令集的实现
2021-11-15 23:41:33 3.11MB MIPS32 指令集
1