Axure RP 指南.epub
2021-05-11 16:01:55 16.19MB 产品设计 axure pr
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BeginnersBook Perl 教程(初译).epub
2021-05-11 16:01:52 78KB perl 计算机
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ANTLR 4简明教程.epub
2021-05-11 16:01:51 251KB antlr cs
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一组python脚本,用于从磁盘中的网站副本创建epub文件(例如,通过wget)。
2021-05-10 13:03:30 661KB 开源软件
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David A.Patterson著, 非亚洲版, 完整版,需要epub阅读器。比网上那个缩减的pdf的第5版(17MB)完整得多。保证不会失望。请勿做商业用途。
2021-05-10 10:30:29 13.64MB Computer Organization and Design
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.net下高级开发必须读的书,详细的讲解了.net下内存的工作原理与开发技巧。
2021-05-08 22:54:43 34.7MB epub c# .net 内存管理
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LFS主页:http://www.linuxfromscratch.org该项目旨在作为为每个发行版Linux From Scratch(一直回溯至1.0,包括预发行版,beta和发行候选版本)制作的EPUB的宿主点,以及每个版本的原始下载内容(在很小的程度上也是如此)(仅适用于书籍,目前没有引导脚本tarball)。
2021-05-08 17:03:46 457KB 开源软件
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Complete Virtual Reality and Augmented Reality Development with Unity by Jesse Glover Jonathan Linowes Packt Publishing English 2019-04-17 668 pages Details Title: Complete Virtual Reality and Augmented Reality Development with Unity Author: Jesse Glover, Jonathan Linowes Length: 668 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2019-04-17 ISBN-10: 1838648186 ISBN-13: 9781838648183 Sales Rank: #218169 (See Top 100 Books) Categories Computers & Technology Games & Strategy Guides Programming Programming Languages Description Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences
2021-05-08 13:52:47 45.89MB AR VR Virtual Reality
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Kubernetes for Developers 英文epub 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2021-05-07 18:16:09 36.47MB Kubernetes Developers
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Learning C++ by Building Games with Unreal Engine 4: A beginner’s guide to learning 3D game development with C++ and UE4, 2nd Edition by Sharan Volin--July 1, 2019 English | 2018 | ISBN: 1788476249 | 468 Pages | EPUB | 1117 MB Create your own games using Unreal Engine 4 while learning the fundamentals of C++ programming Learning to program in C++ requires some serious motivation. Unreal Engine 4 (UE4) is a powerful C++ engine with a range of features used to create exciting games by AAA studios, which makes it an engaging way to get started with exploring C++17. This book starts by helping you install a code editor so you can begin to write C++17 code. You will then focus on C++ fundamentals such as variables, memory, conditional statements, and looping. Next, you will cover important programming constructs including functions, objects, classes, and inheritance. As you progress, you’ll delve into more advanced C++17 concepts, along with understanding the functionality of the UE4 engine. In the next few chapters, you will use the UE4 editor to create your own virtual world, and even program some seriously fun gameplay. After this, you’ll learn to build game features, along with using AI aspects such as pathfinding and behavior trees to build smart game entities. The concluding chapters will show you how to improve user interface (UI) feedback with Unreal Motion Graphics (UMG) and audio. In this new and updated edition, you’ll also get to grips with the latest VR and AR features available. By the end of this book, you will have the skills you need to program effectively in C++17. What you will learn Learn the basics of C++ and understand basic UE4 editing Work with the UE4 editor and study the basics of using C++ and Blueprints within the engine Get up to speed with using basic C++ containers and data structures to store your game data Create players, non-player characters (NPCs), and monsters Give game information to users using the UE4 UMG UI system Gain a basic u
2021-05-07 18:01:22 64.23MB UE4 Unreal C++ Game
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