Bolton的《合同理论》(Contract Theory)高清中文文字版,最近在看区块链相关论文的时候总是看到合同理论,找到资源分享给各位!
2019-12-21 20:11:51 78.08MB Contract Theory 合同理论 契约理论
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MEDICAL INSTRUMENTATION Application and Design ,4th Edition
2019-12-21 20:11:22 11.68MB medical
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Addison Wesley K J Astrom, B Wittenmark - Adaptive Control, 2Nd Ed 1995
2019-12-21 20:03:08 11.5MB Addison Wesley K J
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The first edition of this book was published in 1980. Many significant changes were made for the second edition (1986), most notably the exercise sets were greatly expanded and the linear transformations chapter of the book was completely revised. Each of the following editions has seen significant modifications including the addition of comprehensive sets of MATLAB computer exercises, a dramatic increase in the number of applications, and many revisions in the various sections of the book. I have been fortunate to have had outstanding reviewers and their suggestions have led to many important improvements in the book. For the ninth edition we have given special attention to Chapter 7 as it is the only chapter that has not seen major revisions in any of the previous editions. The following is an outline of the most significant revisions that were made for the ninth edition.
2019-12-21 19:56:31 7.77MB linear algebra Steven J.Leon
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《Computational Geometry - Algorithms and Applications》第三版,2008年出版,pdf格式
2019-12-21 19:40:31 3.23MB Computational Geometry Algorithms
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一个全新的全彩版本,光子基础,第二版是一个独立的和最新的入门级的教科书,彻底调查这个迅速扩大的工程和应用物理学领域。其特点是理论与应用的逻辑融合,覆盖范围包括对光的主要理论的详细描述,包括光线光学、波光学、电磁光学和光子光学,以及光子和原子的相互作用和半导体光学。
2019-12-21 19:38:50 37.82MB Fundamentals of  Photonics
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数字电子技术 第十版 答案 Digital Fundamentals 10th Ed (Solutions)- Floyd
2019-12-21 18:57:56 5.63MB 数字电子技术 第十版 答案 Digital
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"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio. Planning process is called pre-production and what you end up with is a "Preproduction Blueprint". It is an essential step to finishing your projects. Unfortunately, planning tends to be a rushed part of the process or completely ignored. Creating a game environment or a level design is very similar. Once you have an idea you have to go through the steps of: Knowing what you are going to create How the game environment is going to look How the level will play Location, theme and setting of your game environment or level design Creating a top-down layout Defining and designing objectives, obstacles and scripted events Knowing your project purpose Collecting photo reference Creating a story Visual development Creating to do lists, a plan of action Rushing into a level design or game environment without planning will most likely result in unfinished project. All you need is a solid plan of what your environment is going to look and play like prior to creating it. "Preproduction Blueprint" is the planning system and workbook. These are the same steps I use to design environments and levels. It took me years to figure out and to refine so you don’t have to. I laid everything out for you to use in a step-by-step process. After going through the book, you’ll be able to close your eyes and walk through the environment. The level will be finished in your mind. The next step will be to open up a level editor and begin construction. Table of Contents Inner Cover Legal: Copyright, Trademarks, Disclaimers Acknowledgements Table of Content: The Secret Behind Preproduction Blueprint 11 Step Planning Overview How to Follow “Preproduction Blueprint” Playable Level or Stand-Alone Game Environment Step 1: Ideas Step 2: Setting, Location and Theme Step 3: Project Purpose Step 4: Feat
2019-12-21 18:54:18 11.92MB Blueprint Game Designs
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本文档为《控制系统工程 6th(Norman S. Nise) Control Systems Engineering》课后习题答案,可适用于高等教育领域
2019-12-21 18:52:16 13.03MB 控制系统 课后习题
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Academic Writing 3rd Ed Answer Key 研究生英语 学术写作第三版 哈工大深研院学子必下!
2019-12-21 18:49:23 4.09MB 研究生英语 哈工大深研院 学术写作
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