"Data Structures And Algorithms Made Easy: Data Structure And Algorithmic Puzzles" is a book that offers solutions to complex data structures and algorithms. There are multiple solutions for each problem and the book is coded in C/C++, it comes handy as an interview and exam guide for computer scientists. A handy guide of sorts for any computer science professional, Data Structures And Algorithms Made Easy: Data Structure And Algorithmic Puzzles is a solution bank for various complex problems related to data structures and algorithms. It can be used as a reference manual by those readers in the computer science industry.The book has around 21 chapters and covers Recursion and Backtracking, Linked Lists, Stacks, Queues,Trees, Priority Queue and Heaps, Disjoint Sets ADT, Graph Algorithms, Sorting, Searching, Selection Algorithms [Medians], Symbol Tables, Hashing, String Algorithms, Algorithms Design Techniques, Greedy Algorithms, Divide and Conquer Algorithms, Dynamic Programming, Complexity Classes, and other Miscellaneous Concepts. Data Structures And Algorithms Made Easy: Data Structure And Algorithmic Puzzles by Narasimha Karumanchi was published in March, and it is coded in C/C++ language. This book serves as guide to prepare for interviews, exams, and campus work. It is also available in Java. In short, this book offers solutions to various complex data structures and algorithmic problems. What is unique? Our main objective isn't to propose theorems and proofs about DS and Algorithms. We took the direct route and solved problems of varying complexities. That is, each problem corresponds to multiple solutions with different complexities. In other words, we enumerated possible solutions. With this approach, even when a new question arises, we offer a choice of different solution strategies based on your priorities. Topics Covered: Introduction Recursion and Backtracking Linked Lists Stacks Queues Trees Priority Queue and Heaps Disjoint Sets ADT Graph Algori
2021-09-02 00:12:38 55.93MB Data Structure Algorithm
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Mastering Xamarin.Forms(2nd) 英文epub 第2版 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2021-09-01 22:50:45 11.36MB Mastering
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Programming Pearls(2nd) 英文epub 第2版 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2021-09-01 19:24:22 8.64MB Programming Pearls
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Electric Circuits (11th Edition) 11th Edition by James W. Nilsson (Author), Susan Riedel (Author)
2021-08-30 14:03:52 51.6MB Electric
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系统集成项目管理工程师教程 根据PDF转换修正版。当然里面还会有问题,主要是PDF版的是图片格式,图片里面还有水印。 方便使用电子书之类的小分辨率屏幕阅读。
2021-08-29 23:04:08 809KB 系统集成 项目管理 教程
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EPUB 和 PDF 两种格式。Axelson 大神之作。更多工具请关注他的个人主页。
2021-08-27 14:59:04 8.59MB USB USB3.1 Axelson Jan epub
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资源来自http://b-ok.org/,本人对相关版权等问题不了解,可联系删除 The Art of Computer Programming, Volume 1: Fundamental Algorithms (3rd Edition) Donald E. Knuth This magnificent tour de force presents a comprehensive overview of a wide variety of algorithms and the analysis of them. Now in its third edition, The Art of Computer Programming, Volume I: Fundamental Algorithms contains substantial revisions by the author and includes numerous new exercises. Although this book was conceived several decades ago, it is still a timeless classic. One of the book's greatest strengths is the wonderful collection of problems that accompany each chapter. The author has chosen problems carefully and indexed them according to difficulty. Solving a substantial number of these problems will help you gain a solid understanding of the issues surrounding the given topic. Furthermore, the exercises feature a variety of classic problems. Fundamental Algorithms begins with mathematical preliminaries. The first section offers a good grounding in a variety of useful mathematical tools: proof techniques, combinatorics, and elementary number theory. Knuth then details the MIX processor, a virtual machine architecture that serves as the programming target for subsequent discussions. This wonderful section comprehensively covers the principles of simple machine architecture, beginning with a register-level discussion of the instruction set. A later discussion of a simulator for this machine includes an excellent description of the principles underlying the implementation of subroutines and co-routines. Implementing such a simulator is an excellent introduction to computer design. In the second section, Knuth covers data structures--stacks, queues, lists, arrays, and trees--and presents implementations (in MIX assembly) along with techniques for manipulating these structures. Knuth follows many of the algorithms with careful time and space analysis. In the section on tree structures, the discussion includes a series
2021-08-26 13:16:07 66.5MB 英文原版 D.E.Knuth
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资源来自http://b-ok.org/,本人对相关版权等问题不了解,可联系删除 The Art of Computer Programming, Volume 2: Seminumerical Algorithms (3rd Edition) Donald E. Knuth Volume 2 of Donald Knuth's classic series The Art of Computer Programming covers seminumerical algorithms, with topics ranging from random number generators to floating point operations and other optimized arithmetic algorithms. Truly comprehensive and meticulously written, this book (and series) is that rarest of all creatures--a work of authoritative scholarship in classical computer science, but one that can be read and used profitably by virtually all working programmers. The book begins with fundamental questions regarding random numbers and how to use algorithms to generate them. Subsequent chapters demonstrate efficient computation of single-precision and double-precision arithmetic calculations and modular arithmetic. The text then presents prime factorization (which can be used in cryptography, for instance) and algorithms for calculating fractions. This volume ends with algorithms for polynomial arithmetic and manipulation of power-series topics, which will benefit those with some knowledge of calculus. Throughout this beautifully presented edition, Knuth incorporates hundreds of useful exercises for trying out the algorithms. These range from simple problems to larger research project topics. (The book provides answers, where appropriate, at the end of the book.) The result is a text that's suitable for college or graduate-level computer science courses or individual study by programmers. Volume 2 is an indispensable part of any working programmer's library.
2021-08-26 13:03:35 63.62MB D.E.Knuth 英文原版 epub
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Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson
2021-08-25 17:21:20 3.61MB Python
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Pragmatic - Testing.Elixir.2021.7.epub
2021-08-25 13:05:03 1.28MB Elixir Testing
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