用OpenGL实现地球仪,包含了纹理、映射、旋转等作用
int main(int argc, char** argv)
{
glutInit(&argc;, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(600, 600);
glutInitWindowPosition(100, 100);
glutCreateWindow("OpenGL地球——LEILEI");
glutDisplayFunc(draw_tellurion);
glutIdleFunc(Moving);
init();
glutMainLoop();
return 0;
}
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