书签一个用于VFX和动画工作的简单资产管理器。 书签提供了项目资产和文件的基本概述。 使用它来创建新作业,快照或浏览现有内容。 与Slack伙伴共享路径和注释,并使用OpenImageIO和Shotgun RV预览渲染,或者添加版本化的模板文件来管理文件命名。 介绍 该项目从Maya脚本开始就可以更改工作空间,但此后已发展成为一个独立的多线程资产管理器。 对于Maya艺术家,书签具有用于加载和保存场景和缓存(问候增量保存! ),预览/导入图像的工具。 非玛雅艺术家,甚至是中小型工作室,可能会发现自己需要简单的资产管理器,而其中不需要Shotgun等。 我用它来管理自己的自由职业项目,因
2021-09-09 09:41:24 40.41MB pipeline animation templates asset-manager
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Requires Unity 5.3.0 or higher. Make Skeleton & Vertex Animations right inside the Unity Editor. [New Online Manual] [v1.9.1] Constraints System Skele: Character Animation Toolssignificantly speeds up animator/indie's animation workflow in several ways: 1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work 2. [BETA] Integrated Timeline editorGreatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc) 3. Mesh-Morpher tools to make blendshape-like animations without bones 4. Export skinned meshes and animations as DAE archive 5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc. 6. Constraints system working in both edit-mode & game-mode. 7. Spline Editor to edit movement path. ******************* Humanoid rig needs special treatment:Please read the two FAQ posts: (1)How to Edit Humanoid clips? (2)Best workflow for Humanoid models? ******************* Main Features: 1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models. 2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately. 3. Make blendshape-like vertex animations directly in Unity Editor. 4. Integrated with Timeline Editor [BETA]. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc. 5. Visualize the bone link, the vertices, and bone weights, etc. 6. Reduce the folder size, you don't need to include duplicate meshes for each animation. 7. Make/Save/Load poses on disk 8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip 9. Generate RootMotion from RootBone curves 10. Export character mesh and character ani
2021-09-07 11:59:35 33.43MB Unity Character Animation 动作调整
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VB Animation GIF ActiveX控件 YQSoft公司开发的一款功能强大的OCX控件,让你在Visual Basic程序中实现GIF动画,程序很小但功能强大而且是纯VB代码开发,没有使用任何其他的控件,控件仅40K,安装包只有12K,不妨一试。 VB Animation GIF ActiveX控件主要特色: 支持多数GIF89a标准,包括动画,延迟时间等 分析GIF的每一帧 自动调整大小,自动缩放 支持JPEG, BMP和任何支持VB的其他图片格式 纯VB代码开发,没有使用任何其他的控件 文件小,控件仅40K,安装包只有12K 支持VB6和VB5
2021-09-04 16:42:50 617KB 下载 其它类控件 控件 资源
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Samurai Katana AnimSet v1.0.rar
2021-09-01 14:12:59 95.96MB Unity Animation
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Dynamic Sword Animset 1.0.rar
2021-09-01 14:12:58 97MB Unity Animation
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先来看看效果图 有点遗憾的是云朵不好画,用图片代替了 实例源码 复制代码代码如下:<!DOCTYPE html><html lang=”en”><head> <meta charset=”UTF-8″> <title>Plane</title> <style type=”text/css”> *{margin:0;padding:0;} body{ height: 700px; background: rgb(42, 121, 146); background: linear-gradient(to top right,rgba(209,228,234,1),rgb(42,
2021-08-25 01:01:16 47KB absolute animation background
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使用Qt5,继承了QStackWidget,使用QPropertyAnimation类实现了page页切换的动画效果。
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Sybex出版的Introducing Character Animation with Blender第二版英文清晰文字版
2021-08-23 16:56:20 36.48MB Bender Animation
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RPG Character Mecanim Animation Pack v5.5.rar
2021-08-23 13:18:08 68.86MB Unity Character RPG Animation
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Animation-Slide-Panel-main
2021-08-21 15:04:01 1.19MB Animation-Slide-
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