CustomMeshComponent:用于创建自定义网格组件并在虚幻引擎4中使用它的最小源代码。这是一个示例项目,其中发布了一系列涉及该主题的文章

上传者: 42179184 | 上传时间: 2022-05-18 16:14:04 | 文件大小: 6.23MB | 文件类型: ZIP
C++
CustomUMeshComponent 一个最小的虚幻引擎4项目,其中包含自定义网格组件所需的所有源代码,并展示了其用法。 这是一个示例项目,其中发布了一系列文章,涵盖了在UE4中创建自定义网格组件的过程。 该系列的简介可以在找到 UDeformMeshComponent 在此项目中创建的示例网格部件是变形网格部件,可以使用辅助/变形变换对其进行变形。 变形非常简单。 旋转和比例由顶点位置和辅助变换原点位置(两者在世界空间中)之间的距离插值(这在世界空间中),如下所示: 模组 1.变形网格 包含DeformMeshComponent的所有源代码。 类和结构: UDeformMeshComponent FDeformMeshSection FDeformMeshVertexFactory FDeformMeshVertexFactoryShaderParameters FD

文件下载

资源详情

[{"title":"( 31 个子文件 6.23MB ) CustomMeshComponent:用于创建自定义网格组件并在虚幻引擎4中使用它的最小源代码。这是一个示例项目,其中发布了一系列涉及该主题的文章","children":[{"title":"CustomMeshComponent-master","children":[{"title":".gitignore <span style='color:#111;'> 127B </span>","children":null,"spread":false},{"title":"Content","children":[{"title":"MainMap_BuiltData.uasset <span style='color:#111;'> 1.23KB </span>","children":null,"spread":false},{"title":"Materials","children":[{"title":"UnlitMat.uasset <span style='color:#111;'> 127.26KB </span>","children":null,"spread":false}],"spread":true},{"title":"Maps","children":[{"title":"MainMap_BuiltData.uasset <span style='color:#111;'> 1.08MB </span>","children":null,"spread":false},{"title":"MainMap.umap <span style='color:#111;'> 31.35KB </span>","children":null,"spread":false}],"spread":true},{"title":"BPs","children":[{"title":"DeformController.uasset <span style='color:#111;'> 19.04KB </span>","children":null,"spread":false}],"spread":true},{"title":"3DModels","children":[{"title":"statue.uasset <span style='color:#111;'> 1.49MB </span>","children":null,"spread":false},{"title":"12328_Statue_v1_L2.uasset <span style='color:#111;'> 1.29MB </span>","children":null,"spread":false}],"spread":true},{"title":"MainMap.umap <span style='color:#111;'> 1.13KB </span>","children":null,"spread":false}],"spread":true},{"title":"LICENSE <span style='color:#111;'> 1.05KB </span>","children":null,"spread":false},{"title":"Shaders","children":[{"title":"Private","children":[{"title":"LocalVertexFactory.ush <span style='color:#111;'> 45.72KB </span>","children":null,"spread":false}],"spread":true}],"spread":true},{"title":"README.md <span style='color:#111;'> 1.49KB </span>","children":null,"spread":false},{"title":"CustomUMeshComponent.uproject <span style='color:#111;'> 477B </span>","children":null,"spread":false},{"title":"Config","children":[{"title":"DefaultEditor.ini <span style='color:#111;'> 2B </span>","children":null,"spread":false},{"title":"DefaultEngine.ini <span style='color:#111;'> 669B </span>","children":null,"spread":false},{"title":"DefaultGame.ini <span style='color:#111;'> 95B </span>","children":null,"spread":false}],"spread":true},{"title":"ReadmeResources","children":[{"title":"DeformMeshComponentDemo.gif <span style='color:#111;'> 2.81MB </span>","children":null,"spread":false}],"spread":true},{"title":"Source","children":[{"title":"CustomUMeshComponent.Target.cs <span style='color:#111;'> 405B </span>","children":null,"spread":false},{"title":"CustomUMeshComponentEditor.Target.cs <span style='color:#111;'> 420B </span>","children":null,"spread":false},{"title":"DeformMesh","children":[{"title":"DeformMesh.h <span style='color:#111;'> 598B </span>","children":null,"spread":false},{"title":"Classes","children":[{"title":"Components","children":[{"title":"DeformMeshComponent.h <span style='color:#111;'> 4.88KB </span>","children":null,"spread":false}],"spread":false}],"spread":false},{"title":"DeformMesh.cpp <span style='color:#111;'> 579B </span>","children":null,"spread":false},{"title":"DeformMesh.Build.cs <span style='color:#111;'> 709B </span>","children":null,"spread":false},{"title":"Private","children":[{"title":"Components","children":[{"title":"DeformMeshComponent.cpp <span style='color:#111;'> 31.78KB </span>","children":null,"spread":false}],"spread":false}],"spread":false}],"spread":true},{"title":"CustomUMeshComponent","children":[{"title":"CustomUMeshComponent.cpp <span style='color:#111;'> 225B </span>","children":null,"spread":false},{"title":"CustomUMeshComponentGameModeBase.cpp <span style='color:#111;'> 100B </span>","children":null,"spread":false},{"title":"CustomUMeshComponentGameModeBase.h <span style='color:#111;'> 322B </span>","children":null,"spread":false},{"title":"CustomUMeshComponent.h <span style='color:#111;'> 92B </span>","children":null,"spread":false},{"title":"CustomUMeshComponent.Build.cs <span style='color:#111;'> 801B </span>","children":null,"spread":false},{"title":"Public","children":[{"title":"DeformMeshActor.h <span style='color:#111;'> 1.10KB </span>","children":null,"spread":false}],"spread":false},{"title":"Private","children":[{"title":"DeformMeshActor.cpp <span style='color:#111;'> 1.29KB </span>","children":null,"spread":false}],"spread":false}],"spread":true}],"spread":true}],"spread":true}],"spread":true}]

评论信息

免责申明

【只为小站】的资源来自网友分享,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,【只为小站】 无法对用户传输的作品、信息、内容的权属或合法性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论 【只为小站】 经营者是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。
本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二条之规定,若资源存在侵权或相关问题请联系本站客服人员,zhiweidada#qq.com,请把#换成@,本站将给予最大的支持与配合,做到及时反馈和处理。关于更多版权及免责申明参见 版权及免责申明