Sigmund:纸牌游戏自动化框架-源码

上传者: 42099942 | 上传时间: 2021-06-18 13:05:24 | 文件大小: 89.44MB | 文件类型: ZIP
C#
西格蒙德 纸牌游戏自动化框架 在修改(或明确要求重新加载)时挂钩游戏并加载插件。 所有插件都在单独的线程中运行(如果插件被重新加载,它们就会被杀死)。 插件库被重写为具有不同的名称以允许加载多个版本(因此伪重新加载机制)。 开发人员只需在处理插件时点击重建即可立即查看游戏中的效果。 设置 如果需要,使用新的 Assembly-CSharp.dll、Mono.Cecil.dll(匹配 Unity 内部使用的版本)和 UnityEngine.dll 更新 ext/ 修复 Injector.cs 和 Sigmund.cs 中的硬编码路径(基本上,指向 ext/ 和 plugins/ 的位置) 运行注入器以创建加载 Sigmund.dll 的补丁 Assembly-CSharp.dll 启动游戏启动器。 它会将所有游戏文件还原为原始文件 重建插件或 Sigmund,这将导致修补后的 Ass

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