基于OpenGL实现人体的行走模拟

上传者: thankfly | 上传时间: 2019-12-21 21:14:48 | 文件大小: 9.42MB | 文件类型: zip
opengl的配置请自行google。Computer Animation课的homework2,简单模拟了人体的行走,只有躯干(torso)和腿(legs),但Hierarchical Object Motion Control的基本原理都有。人体躯干的朝向为spline曲线的切线方向。B-Spline和Catmull-rom spline生成曲线请参考我上传的上一个资源:http://download.csdn.net/detail/thankfly/4621442 如何实现朝向的正确需要构建新的坐标系,请参考CMU的link:http://www.cs.cmu.edu/~jkh/462_s07/assts/assignment2/asst2camera.html 效果视频请点击https://www.youtube.com/watch?v=TPXZHCSRc8U

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评论信息

  • pinhu1481 :
    为什么我的不动呢?
    2016-12-09
  • guiyankuangdou :
    很不错,可以云顶
    2016-05-24
  • llf10811020205 :
    不错,可以运行,谢谢
    2014-10-17
  • FRoselleck :
    谢谢师兄,课上就是讲的这个例子,我会好好研究一下!
    2014-10-09
  • bedytl :
    代码可以运行,对于学习骨架系统很有参考价值
    2014-07-17

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