shadow map PCF

上传者: shenghua434 | 上传时间: 2022-05-22 19:47:12 | 文件大小: 5.94MB | 文件类型: RAR
opengl和glsl实现的纹理阴影,采用PCF对阴影纹理进行多重采样,使阴影边缘平滑

文件下载

资源详情

[{"title":"( 54 个子文件 5.94MB ) shadow map PCF","children":[{"title":"精简版纹理阴影","children":[{"title":"resource.h <span style='color:#111;'> 411B </span>","children":null,"spread":false},{"title":"GLAUX.H <span style='color:#111;'> 11.74KB </span>","children":null,"spread":false},{"title":"GLU.H <span style='color:#111;'> 17.85KB </span>","children":null,"spread":false},{"title":"Debug","children":[{"title":"CShader.sbr <span style='color:#111;'> 0B </span>","children":null,"spread":false},{"title":"MyMath.obj <span style='color:#111;'> 49.95KB </span>","children":null,"spread":false},{"title":"vc90.pdb <span style='color:#111;'> 124.00KB </span>","children":null,"spread":false},{"title":"vc90.idb <span style='color:#111;'> 475.00KB </span>","children":null,"spread":false},{"title":"BuildLog.htm <span style='color:#111;'> 10.92KB </span>","children":null,"spread":false},{"title":"mt.dep <span style='color:#111;'> 67B </span>","children":null,"spread":false},{"title":"demo.sbr <span style='color:#111;'> 0B </span>","children":null,"spread":false},{"title":"demo.exe.embed.manifest <span style='color:#111;'> 406B </span>","children":null,"spread":false},{"title":"NeHeGL.sbr <span style='color:#111;'> 0B </span>","children":null,"spread":false},{"title":"demo.bsc <span style='color:#111;'> 6.41MB </span>","children":null,"spread":false},{"title":"demo.obj <span style='color:#111;'> 69.01KB </span>","children":null,"spread":false},{"title":"demo.ilk <span style='color:#111;'> 1.51MB </span>","children":null,"spread":false},{"title":"demo.exe <span style='color:#111;'> 587.00KB </span>","children":null,"spread":false},{"title":"Camera.obj <span style='color:#111;'> 41.37KB </span>","children":null,"spread":false},{"title":"MyMath.sbr <span style='color:#111;'> 0B </span>","children":null,"spread":false},{"title":"demo.pdb <span style='color:#111;'> 2.67MB </span>","children":null,"spread":false},{"title":"CShader.obj <span style='color:#111;'> 32.37KB </span>","children":null,"spread":false},{"title":"demo.exe.intermediate.manifest <span style='color:#111;'> 381B </span>","children":null,"spread":false},{"title":"NeHeGL.obj <span style='color:#111;'> 43.56KB </span>","children":null,"spread":false},{"title":"Camera.sbr <span style='color:#111;'> 0B </span>","children":null,"spread":false},{"title":"demo.exe.embed.manifest.res <span style='color:#111;'> 472B </span>","children":null,"spread":false}],"spread":false},{"title":"demo.dsw <span style='color:#111;'> 533B </span>","children":null,"spread":false},{"title":"glew32.dll <span style='color:#111;'> 314.50KB </span>","children":null,"spread":false},{"title":"temp.vert <span style='color:#111;'> 1.74KB </span>","children":null,"spread":false},{"title":"demo.plg <span style='color:#111;'> 1.69KB </span>","children":null,"spread":false},{"title":"MyMath.h <span style='color:#111;'> 1.40KB </span>","children":null,"spread":false},{"title":"glew.h <span style='color:#111;'> 841.73KB </span>","children":null,"spread":false},{"title":"Matrix16.h <span style='color:#111;'> 1.95KB </span>","children":null,"spread":false},{"title":"CShader.h <span style='color:#111;'> 515B </span>","children":null,"spread":false},{"title":"MyMath.cpp <span style='color:#111;'> 2.16KB </span>","children":null,"spread":false},{"title":"GL.H <span style='color:#111;'> 67.46KB </span>","children":null,"spread":false},{"title":"demo.suo <span style='color:#111;'> 71.00KB </span>","children":null,"spread":false},{"title":"demo.opt <span style='color:#111;'> 52.50KB </span>","children":null,"spread":false},{"title":"CShader.cpp <span style='color:#111;'> 3.70KB </span>","children":null,"spread":false},{"title":"demo.exe <span style='color:#111;'> 587.00KB </span>","children":null,"spread":false},{"title":"demo.cpp <span style='color:#111;'> 19.68KB </span>","children":null,"spread":false},{"title":"Data","children":[{"title":"Font.bmp <span style='color:#111;'> 65.05KB </span>","children":null,"spread":false},{"title":"Bumps.bmp <span style='color:#111;'> 48.05KB </span>","children":null,"spread":false}],"spread":false},{"title":"Camera.h <span style='color:#111;'> 813B </span>","children":null,"spread":false},{"title":"demo.vcproj <span style='color:#111;'> 6.17KB </span>","children":null,"spread":false},{"title":"demo.dsp <span style='color:#111;'> 4.56KB </span>","children":null,"spread":false},{"title":"demo.ncb <span style='color:#111;'> 12.99MB </span>","children":null,"spread":false},{"title":"demo.vcproj.PC-201004301049.Administrator.user <span style='color:#111;'> 1.39KB </span>","children":null,"spread":false},{"title":"NeHeGL.cpp <span style='color:#111;'> 19.20KB </span>","children":null,"spread":false},{"title":"demo.vcproj.N4QFPASEV1RPDOM.Administrator.user <span style='color:#111;'> 1.39KB </span>","children":null,"spread":false},{"title":"glew32.lib <span style='color:#111;'> 523.29KB </span>","children":null,"spread":false},{"title":"glext.h <span style='color:#111;'> 295.63KB </span>","children":null,"spread":false},{"title":"Camera.cpp <span style='color:#111;'> 2.10KB </span>","children":null,"spread":false},{"title":"NeHeGL.h <span style='color:#111;'> 3.67KB </span>","children":null,"spread":false},{"title":"demo.sln <span style='color:#111;'> 873B </span>","children":null,"spread":false},{"title":"temp.frag <span style='color:#111;'> 1.59KB </span>","children":null,"spread":false}],"spread":false}],"spread":true}]

评论信息

  • baijingyun2011 :
    我下的代码里怎么没有shader
    2015-11-02
  • fghyht :
    有点用,不错
    2014-04-19
  • l125931259312306 :
    运行不起来啊,我的glew配置的好好的,总是出现“无法定位程序输入点glewInit 于动态链接库glew32.dll上”的错误,查了很久,用了各种办法都没能解决,只好放弃了。看起来写的也不是很简单啊
    2013-11-22

免责申明

【只为小站】的资源来自网友分享,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,【只为小站】 无法对用户传输的作品、信息、内容的权属或合法性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论 【只为小站】 经营者是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。
本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二条之规定,若资源存在侵权或相关问题请联系本站客服人员,zhiweidada#qq.com,请把#换成@,本站将给予最大的支持与配合,做到及时反馈和处理。关于更多版权及免责申明参见 版权及免责申明