Procedural.Content.Generation.for.Unity.Game.Development

上传者: ramissue | 上传时间: 2021-08-19 22:42:46 | 文件大小: 5.72MB | 文件类型: PDF
Harness the power of Procedural Generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG Table of Contents Chapter 1. Pseudo Random Numbers Chapter 2. Roguelike Games Chapter 3. Generating an Endless World Chapter 4. Generating Random Dungeons Chapter 5. Randomized Items Chapter 6. Generating Modular Weapons Chapter 7. Adaptive Difficulty Chapter 8. Generating Music Chapter 9. Generating a 3D Planet Chapter 10. Generating the Future

文件下载

评论信息

  • dslwz2008 :
    google了一圈,原来这里就有,非常感谢!
    2016-07-19
  • intent001 :
    太好的资源,谢谢LZ的分享
    2016-05-20

免责申明

【只为小站】的资源来自网友分享,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,【只为小站】 无法对用户传输的作品、信息、内容的权属或合法性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论 【只为小站】 经营者是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。
本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二条之规定,若资源存在侵权或相关问题请联系本站客服人员,zhiweidada#qq.com,请把#换成@,本站将给予最大的支持与配合,做到及时反馈和处理。关于更多版权及免责申明参见 版权及免责申明