SharpGLWPFApplication1.zip

上传者: 42348833 | 上传时间: 2022-05-19 22:09:44 | 文件大小: 1.91MB | 文件类型: ZIP
SharpGL是对OpenGl的C#的封装,支持Net4.0及以上,由于SharpGL仅仅是对C++写的OpenGL做了接口的封装,所以SharpGL的运行效率不用多说,是非常高效的,不会说因为C#是即时性语言而导致性能下降很多,在测试中使用我的笔记本i57300HQ的CPU占用率仅仅0.1%,说明这东西确实运行很高效,虽然没有Unity那样的GPU渲染优化(Unity3D的美化与渲染真的很好),但是这样低的CPU占用率依然很诱人(使用Unity3D时CPU占用率在1.3%~1.6%左右,GPU占用率高,占用线程多),对于轻量级(即便是很简单的一个三维场景,Unity3D一般拖家带口几十Mb甚至上百Mb,而SharpGL则为几Mb)的三维显示,SharpGL无疑是一个很好的选择。因此我在做三维姿态上位机过程中,又学习了一下SharpGL,当然很感谢官方的源码例程,基本所有的操作都是跟着官方例程来的。在这里分享一下: ———————————————— 版权声明:本文为CSDN博主「川北97大叔」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。 原文链接:https://blog.csdn.net/qq_42348833/article/details/106207471

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