D3D11_Glow.

上传者: 29523119 | 上传时间: 2022-05-30 15:16:06 | 文件大小: 5.33MB | 文件类型: RAR
D3D11_Glow.

文件下载

资源详情

[{"title":"( 85 个子文件 5.33MB ) D3D11_Glow.","children":[{"title":"D3D11_Glow","children":[{"title":"ShaderManagerClass.h <span style='color:#111;'> 3.87KB </span>","children":null,"spread":false},{"title":"Texture2DShaderClass.h <span style='color:#111;'> 1.39KB </span>","children":null,"spread":false},{"title":"GraphicsClass.cpp <span style='color:#111;'> 29.39KB </span>","children":null,"spread":false},{"title":"Texture","children":[{"title":"glowmap.dds <span style='color:#111;'> 32.13KB </span>","children":null,"spread":false},{"title":"wall01.dds <span style='color:#111;'> 1.00MB </span>","children":null,"spread":false},{"title":"test.dds <span style='color:#111;'> 32.13KB </span>","children":null,"spread":false},{"title":"metal001.dds <span style='color:#111;'> 4.00MB </span>","children":null,"spread":false},{"title":"seafloor.dds <span style='color:#111;'> 256.13KB </span>","children":null,"spread":false},{"title":"sunsetcube1024.dds <span style='color:#111;'> 4.00MB </span>","children":null,"spread":false},{"title":"font.dds <span style='color:#111;'> 64.13KB </span>","children":null,"spread":false},{"title":"ice.dds <span style='color:#111;'> 1.00MB </span>","children":null,"spread":false}],"spread":true},{"title":"SkyDomeClass.cpp <span style='color:#111;'> 5.81KB </span>","children":null,"spread":false},{"title":"ColorShaderClass.cpp <span style='color:#111;'> 8.53KB </span>","children":null,"spread":false},{"title":"DepthShaderClass.cpp <span style='color:#111;'> 5.77KB </span>","children":null,"spread":false},{"title":"RenderModelToBackTexure.h <span style='color:#111;'> 1.52KB </span>","children":null,"spread":false},{"title":"Texture2DShaderClass.cpp <span style='color:#111;'> 7.05KB </span>","children":null,"spread":false},{"title":"Shader","children":[{"title":"VerticalBlurShader.fx <span style='color:#111;'> 1.98KB </span>","children":null,"spread":false},{"title":"DrawShadowShader.fx <span style='color:#111;'> 4.12KB </span>","children":null,"spread":false},{"title":"DrawBlackWhiteShader.fx <span style='color:#111;'> 541B </span>","children":null,"spread":false},{"title":"GlowShader.fx <span style='color:#111;'> 1.23KB </span>","children":null,"spread":false},{"title":"HorizontalBlurShader.fx <span style='color:#111;'> 1.92KB </span>","children":null,"spread":false},{"title":"FontShader.fx <span style='color:#111;'> 1.02KB </span>","children":null,"spread":false},{"title":"Texture2DShader.fx <span style='color:#111;'> 728B </span>","children":null,"spread":false},{"title":"SkyDomeShader.fx <span style='color:#111;'> 904B </span>","children":null,"spread":false},{"title":"DepthShader.fx <span style='color:#111;'> 530B </span>","children":null,"spread":false},{"title":"ColorShader.fx <span style='color:#111;'> 2.30KB </span>","children":null,"spread":false}],"spread":true},{"title":"CommonVertexFormat.h <span style='color:#111;'> 717B </span>","children":null,"spread":false},{"title":"DrawBlackWhiteShaderClass.cpp <span style='color:#111;'> 6.39KB </span>","children":null,"spread":false},{"title":"DrawBlackWhiteShaderClass.h <span style='color:#111;'> 1.48KB </span>","children":null,"spread":false},{"title":"ColorShaderClass.h <span style='color:#111;'> 2.00KB </span>","children":null,"spread":false},{"title":"ModelClass.cpp <span style='color:#111;'> 5.82KB </span>","children":null,"spread":false},{"title":"PointLightClass.h <span style='color:#111;'> 1.16KB </span>","children":null,"spread":false},{"title":"FontClass.h <span style='color:#111;'> 1.11KB </span>","children":null,"spread":false},{"title":"SkyDomeShaderClass.h <span style='color:#111;'> 1.61KB </span>","children":null,"spread":false},{"title":"FontShaderClass.h <span style='color:#111;'> 1.52KB </span>","children":null,"spread":false},{"title":"TextClass.h <span style='color:#111;'> 1.87KB </span>","children":null,"spread":false},{"title":"LightClass.cpp <span style='color:#111;'> 583B </span>","children":null,"spread":false},{"title":"RenderModelToBackTexure.cpp <span style='color:#111;'> 5.68KB </span>","children":null,"spread":false},{"title":"TextureClass.cpp <span style='color:#111;'> 540B </span>","children":null,"spread":false},{"title":"FPSClass.cpp <span style='color:#111;'> 460B </span>","children":null,"spread":false},{"title":"HorizontalBurShaderClass.cpp <span style='color:#111;'> 8.05KB </span>","children":null,"spread":false},{"title":"TextClass.cpp <span style='color:#111;'> 10.04KB </span>","children":null,"spread":false},{"title":"BitmapClass.h <span style='color:#111;'> 1.35KB </span>","children":null,"spread":false},{"title":"LightClass.h <span style='color:#111;'> 508B </span>","children":null,"spread":false},{"title":"PointLightClass.cpp <span style='color:#111;'> 1.76KB </span>","children":null,"spread":false},{"title":"FPSClass.h <span style='color:#111;'> 390B </span>","children":null,"spread":false},{"title":"BitMapClass.cpp <span style='color:#111;'> 5.83KB </span>","children":null,"spread":false},{"title":"DepthShaderClass.h <span style='color:#111;'> 1.28KB </span>","children":null,"spread":false},{"title":"ShaderManagerClass.cpp <span style='color:#111;'> 8.05KB </span>","children":null,"spread":false},{"title":"SystemClass.cpp <span style='color:#111;'> 5.97KB </span>","children":null,"spread":false},{"title":"FontShaderClass.cpp <span style='color:#111;'> 8.49KB </span>","children":null,"spread":false},{"title":"Macro.h <span style='color:#111;'> 367B </span>","children":null,"spread":false},{"title":"DrawShadowShaderClass.h <span style='color:#111;'> 2.38KB </span>","children":null,"spread":false},{"title":"timerclass.h <span style='color:#111;'> 773B </span>","children":null,"spread":false},{"title":"InputClass.cpp <span style='color:#111;'> 4.91KB </span>","children":null,"spread":false},{"title":"InputClass.h <span style='color:#111;'> 1.37KB </span>","children":null,"spread":false},{"title":"CPUClass.cpp <span style='color:#111;'> 1.24KB </span>","children":null,"spread":false},{"title":"GlowShaderClass.h <span style='color:#111;'> 1.77KB </span>","children":null,"spread":false},{"title":"D3DClass.cpp <span style='color:#111;'> 14.68KB </span>","children":null,"spread":false},{"title":"SkyDomeShaderClass.cpp <span style='color:#111;'> 8.08KB </span>","children":null,"spread":false},{"title":"timerclass.cpp <span style='color:#111;'> 1.31KB </span>","children":null,"spread":false},{"title":"RenderModelToDepthTexure.h <span style='color:#111;'> 1.05KB </span>","children":null,"spread":false},{"title":"D3DClass.h <span style='color:#111;'> 2.60KB </span>","children":null,"spread":false},{"title":"GlowShaderClass.cpp <span style='color:#111;'> 7.88KB </span>","children":null,"spread":false},{"title":"SystemClass.h <span style='color:#111;'> 1.08KB </span>","children":null,"spread":false},{"title":"SkyDomeClass.h <span style='color:#111;'> 1.93KB </span>","children":null,"spread":false},{"title":"ModelClass.h <span style='color:#111;'> 1.59KB </span>","children":null,"spread":false},{"title":"GraphicsClass.h <span style='color:#111;'> 2.41KB </span>","children":null,"spread":false},{"title":"DrawShadowShaderClass.cpp <span style='color:#111;'> 11.17KB </span>","children":null,"spread":false},{"title":"MeshData","children":[{"title":"skydome.txt <span style='color:#111;'> 137.06KB </span>","children":null,"spread":false},{"title":"font.txt <span style='color:#111;'> 2.88KB </span>","children":null,"spread":false},{"title":"sphere.txt <span style='color:#111;'> 1.04MB </span>","children":null,"spread":false},{"title":"cube.txt <span style='color:#111;'> 1.39KB </span>","children":null,"spread":false},{"title":"plane01.txt <span style='color:#111;'> 103.08KB </span>","children":null,"spread":false},{"title":"floor.txt <span style='color:#111;'> 258B </span>","children":null,"spread":false}],"spread":false},{"title":"HorizontalBlurShaderClass.h <span style='color:#111;'> 1.66KB </span>","children":null,"spread":false},{"title":"FontlClass.cpp <span style='color:#111;'> 3.57KB </span>","children":null,"spread":false},{"title":"FirstCameraClass.h <span style='color:#111;'> 1.58KB </span>","children":null,"spread":false},{"title":"CPUClass.h <span style='color:#111;'> 518B </span>","children":null,"spread":false},{"title":"FirstCameraClass.cpp <span style='color:#111;'> 5.54KB </span>","children":null,"spread":false},{"title":"VerticalBlurShaderClass.h <span style='color:#111;'> 1.65KB </span>","children":null,"spread":false},{"title":"源.cpp <span style='color:#111;'> 466B </span>","children":null,"spread":false},{"title":"RenderModelToDepthTexure.cpp <span style='color:#111;'> 3.76KB </span>","children":null,"spread":false},{"title":"VerticalBlurShaderClass.cpp <span style='color:#111;'> 8.02KB </span>","children":null,"spread":false},{"title":"TextureClass.h <span style='color:#111;'> 474B </span>","children":null,"spread":false}],"spread":false}],"spread":true}]

评论信息

  • gyp0506 :
    非常棒的代码,感谢
    2021-06-18
  • yyjooooooo :
    注解很详细
    2017-12-17

免责申明

【只为小站】的资源来自网友分享,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,【只为小站】 无法对用户传输的作品、信息、内容的权属或合法性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论 【只为小站】 经营者是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。
本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二条之规定,若资源存在侵权或相关问题请联系本站客服人员,zhiweidada#qq.com,请把#换成@,本站将给予最大的支持与配合,做到及时反馈和处理。关于更多版权及免责申明参见 版权及免责申明