人机下棋

上传者: 18246731 | 上传时间: 2021-08-25 13:22:41 | 文件大小: 117KB | 文件类型: RAR
1、建立一个游戏类。 2定义一个二维的动态数组,来作为棋子。 3、先定义一个类中的函数用来符号化输出棋盘。 4、选择棋子的使用类型(就是选择字符的二维数组中的变量的值。 4、人下棋选择下棋的坐标 。  5、电脑用随机数实现下棋;(没有实现智能化)

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