纹理提取,图像处理中经常要用的特征提取,尤其是在做跟踪的时候

上传者: mrday | 上传时间: 2019-12-21 20:20:47 | 文件大小: 3.93MB | 文件类型: zip
图像处理中,纹理特征的提取 部分代码如下 // 计算纹理特征 void CTextureDlg::OnBtnComputeTexture() { double dEnergy = 0.0; double dEntropy = 0.0; double dInertiaQuadrature = 0.0; double dLocalCalm = 0.0; double dCorrelation = 0.0; double dEnergy1 = 0.0; double dEntropy1 = 0.0; double dInertiaQuadrature1= 0.0; double dLocalCalm1 = 0.0; double dCorrelation1 = 0.0; unsigned char** arLocalImage; arLocalImage = cmatrix(0, m_grayShow.FilterWindowWidth-1, 0, m_grayShow.FilterWindowWidth-1); int rolltimeH = m_grayShow.ImageHeight/m_grayShow.FilterWindowWidth; int rolltimeW = m_grayShow.ImageWidth /m_grayShow.FilterWindowWidth; int i,j; int p,q; //将图像分成若干个窗口,计算其纹理均值 for(i=0; i< rolltimeH; i++) { for(j=0; j

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评论信息

  • 初学者a :
    用VC6.0实现的纹理特征代码
    2013-04-18
  • luochengqun1988 :
    这些资料挺好的,可以借鉴学习。
    2013-02-28
  • guokeyou :
    还行,能测出几个参数,可以借鉴一下。
    2012-08-15
  • xgh918 :
    恩,还可以吧,只能测出几个参数,说清楚啊
    2012-03-02
  • Q281810158Q :
    使用VC6.0实现的纹理特征代码,很实用,希望可以多加点纹理特征
    2012-01-19

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