2D射擊彈幕遊戲 源碼.zip

上传者: eisbergeisberg | 上传时间: 2021-09-18 17:02:22 | 文件大小: 64KB | 文件类型: ZIP
2D射擊彈幕遊戲 ● 使用API : OpenGL ● 程式語言 : C++ ● 平台 : PC ● 美術素材來源 : 吳孟如 ● 說明 :  玩家噴射機跟隨滑鼠移動,自動發射子彈(Linked List製作)。按下滑鼠右鍵開啟防護罩,距離下次開啟需等待10秒。滑鼠左鍵可三階段蓄力,以星星導彈攻擊移動魔王。蓄力期間自動發射子彈暫停。  玩家或魔王其中一方血條歸零,遊戲結束。   Level 1 - 魔王以無限符號之軌跡移動,發射連續子彈,每10發子彈射出將發射一顆大子彈。   Level 2 - 外圍鎖鏈階層式動態控制。魔王射出環狀子彈,原地旋轉一定的預備攻擊時間後,根據玩家位置射出子彈。   Level 3 - 魔王發射連續大子彈。旁邊四隻小怪在全部消滅後自動生成(3種顏色隨機)。

文件下载

资源详情

[{"title":"( 58 个子文件 64KB ) 2D射擊彈幕遊戲 源碼.zip","children":[{"title":"ShootingGame-master","children":[{"title":"Common","children":[{"title":"CPlayer.h <span style='color:#111;'> 2.78KB </span>","children":null,"spread":false},{"title":"CPlayer.cpp <span style='color:#111;'> 9.85KB </span>","children":null,"spread":false},{"title":"CFirstBoss.h <span style='color:#111;'> 867B </span>","children":null,"spread":false},{"title":"CSolidSphere.h <span style='color:#111;'> 651B </span>","children":null,"spread":false},{"title":"CWireSphere.cpp <span style='color:#111;'> 2.90KB </span>","children":null,"spread":false},{"title":"CWireCube.cpp <span style='color:#111;'> 2.31KB </span>","children":null,"spread":false},{"title":"CBGStars.h <span style='color:#111;'> 582B </span>","children":null,"spread":false},{"title":"CThirdBoss.h <span style='color:#111;'> 1.43KB </span>","children":null,"spread":false},{"title":"C2DSprite.cpp <span style='color:#111;'> 2.11KB </span>","children":null,"spread":false},{"title":"Timer.h <span style='color:#111;'> 1.81KB </span>","children":null,"spread":false},{"title":"MyArcBall.cpp <span style='color:#111;'> 2.97KB </span>","children":null,"spread":false},{"title":"CBullet.h <span style='color:#111;'> 1.08KB </span>","children":null,"spread":false},{"title":"CObjReader.cpp <span style='color:#111;'> 2.15KB </span>","children":null,"spread":false},{"title":"CEnemy.h <span style='color:#111;'> 1.15KB </span>","children":null,"spread":false},{"title":"CLittleEnemy.h <span style='color:#111;'> 1.42KB </span>","children":null,"spread":false},{"title":"CEnemy.cpp <span style='color:#111;'> 294B </span>","children":null,"spread":false},{"title":"CWireSphere.h <span style='color:#111;'> 636B </span>","children":null,"spread":false},{"title":"CObjReader.h <span style='color:#111;'> 439B </span>","children":null,"spread":false},{"title":"CSecondBoss.cpp <span style='color:#111;'> 7.27KB </span>","children":null,"spread":false},{"title":"CSolidCube.h <span style='color:#111;'> 458B </span>","children":null,"spread":false},{"title":"CShape.cpp <span style='color:#111;'> 5.28KB </span>","children":null,"spread":false},{"title":"common.cpp <span style='color:#111;'> 1.82KB </span>","children":null,"spread":false},{"title":"CLineSegment.cpp <span style='color:#111;'> 4.46KB </span>","children":null,"spread":false},{"title":"CSecondBoss.h <span style='color:#111;'> 2.07KB </span>","children":null,"spread":false},{"title":"CLineSegment.h <span style='color:#111;'> 1.14KB </span>","children":null,"spread":false},{"title":"CQuad.h <span style='color:#111;'> 380B </span>","children":null,"spread":false},{"title":"CThirdBoss.cpp <span style='color:#111;'> 6.91KB </span>","children":null,"spread":false},{"title":"CWireCube.h <span style='color:#111;'> 429B </span>","children":null,"spread":false},{"title":"Timer.cpp <span style='color:#111;'> 3.60KB </span>","children":null,"spread":false},{"title":"CSolidCube.cpp <span style='color:#111;'> 2.13KB </span>","children":null,"spread":false},{"title":"CHealthPoints.cpp <span style='color:#111;'> 1.79KB </span>","children":null,"spread":false},{"title":"CBGStars.cpp <span style='color:#111;'> 1.62KB </span>","children":null,"spread":false},{"title":"CSolidSphere.cpp <span style='color:#111;'> 3.06KB </span>","children":null,"spread":false},{"title":"CBullet.cpp <span style='color:#111;'> 2.97KB </span>","children":null,"spread":false},{"title":"CFirstBoss.cpp <span style='color:#111;'> 4.61KB </span>","children":null,"spread":false},{"title":"CQuad.cpp <span style='color:#111;'> 1.31KB </span>","children":null,"spread":false},{"title":"MyArcBall.h <span style='color:#111;'> 1.39KB </span>","children":null,"spread":false},{"title":"CCamera.cpp <span style='color:#111;'> 2.84KB </span>","children":null,"spread":false},{"title":"CHealthPoints.h <span style='color:#111;'> 947B </span>","children":null,"spread":false},{"title":"CShape.h <span style='color:#111;'> 1.30KB </span>","children":null,"spread":false},{"title":"CLittleEnemy.cpp <span style='color:#111;'> 8.15KB </span>","children":null,"spread":false},{"title":"C2DSprite.h <span style='color:#111;'> 727B </span>","children":null,"spread":false},{"title":"CCamera.h <span style='color:#111;'> 1.84KB </span>","children":null,"spread":false}],"spread":false},{"title":"fsVtxNormal.glsl <span style='color:#111;'> 70B </span>","children":null,"spread":false},{"title":"Header","children":[{"title":"CheckError.h <span style='color:#111;'> 1.28KB </span>","children":null,"spread":false},{"title":"Angel.h <span style='color:#111;'> 2.22KB </span>","children":null,"spread":false},{"title":"vec.h <span style='color:#111;'> 10.37KB </span>","children":null,"spread":false},{"title":"mat.h <span style='color:#111;'> 19.92KB </span>","children":null,"spread":false}],"spread":true},{"title":"Game.cpp <span style='color:#111;'> 18.22KB </span>","children":null,"spread":false},{"title":"vsVtxNormal.glsl <span style='color:#111;'> 424B </span>","children":null,"spread":false},{"title":"vsVtxColor.glsl <span style='color:#111;'> 204B </span>","children":null,"spread":false},{"title":"InitShader.cpp <span style='color:#111;'> 2.28KB </span>","children":null,"spread":false},{"title":".gitignore <span style='color:#111;'> 5.45KB </span>","children":null,"spread":false},{"title":"OpenGL_3.vcxproj.filters <span style='color:#111;'> 5.70KB </span>","children":null,"spread":false},{"title":"README.md <span style='color:#111;'> 70B </span>","children":null,"spread":false},{"title":"vsVtxColorPlayer.glsl <span style='color:#111;'> 940B </span>","children":null,"spread":false},{"title":"OpenGL_3.vcxproj <span style='color:#111;'> 6.54KB </span>","children":null,"spread":false},{"title":"fsVtxColor.glsl <span style='color:#111;'> 70B </span>","children":null,"spread":false}],"spread":false}],"spread":true}]

评论信息

免责申明

【只为小站】的资源来自网友分享,仅供学习研究,请务必在下载后24小时内给予删除,不得用于其他任何用途,否则后果自负。基于互联网的特殊性,【只为小站】 无法对用户传输的作品、信息、内容的权属或合法性、合规性、真实性、科学性、完整权、有效性等进行实质审查;无论 【只为小站】 经营者是否已进行审查,用户均应自行承担因其传输的作品、信息、内容而可能或已经产生的侵权或权属纠纷等法律责任。
本站所有资源不代表本站的观点或立场,基于网友分享,根据中国法律《信息网络传播权保护条例》第二十二条之规定,若资源存在侵权或相关问题请联系本站客服人员,zhiweidada#qq.com,请把#换成@,本站将给予最大的支持与配合,做到及时反馈和处理。关于更多版权及免责申明参见 版权及免责申明