Given the depth and breadth of Maya's programming functionality, it became
quickly clear that a single book couldn't possibly cover it all. The first volume
focused on giving the reader a solid understanding of how Maya works and on its
two programming interfaces: MEL and the C÷÷ application programming interface
(API). This book extends on that work, while paying particular attention to the areas
of geometry and modeling. Clearly, in order to have a deeper understanding of these
areas it is important to first understand the fundamentals of computer graphics, and
in particular the mathematical foundations on which they are built. This book,
therefore, explains the fundamental building blocks of computer graphics so that a
complete understanding of geometry and modeling is possible.
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