随着网络技术的发展,人们的日常生活和学习都离不开互联网。本设计采用JSP技术设计并实现了一个在线实验室设备管理系统,以促进日常维护管理的无纸化、流程化、智能化。系统主要功能包括:用户管理、实验设备管理、实验设备维护管理等。测试结果表明,该系统运行正常,能够有效地管理实验设备。
2021-06-19 14:34:04 700KB JSP Laboratory Equipment Management
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This book will begins with two chapters that will help you understand the basics of drivers and prepare you for the long journey through the Linux kernel. This book will then cover driver development based on Linux subsystems such as memory management, PWM, RTC, IIO, GPIO, IRQ management. The book will also cover practical approach to direct memory access and network device drivers.
2021-06-18 23:18:53 4.35MB Driver Linux
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php and mysql web development 3rd(即 PHP和Mysql Web开发)第三版的源代码我把光盘的源代码提取出来,很小,才1M多,但网上找不到本书的源代码。
2021-06-18 21:23:07 1.27MB and development mysql php
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The Joy of Patterns-Using Patterns for Enterprise Development
2021-06-16 19:24:50 1.6MB ajax asp.net c# java
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QDART (Qualcomm Development Acceleration Resource Toolkit ): 1.校准工具QSPR 2.QCRT 射频调试工具 3.QSML 高通QLIB库函数,做校准开发、下载工具等需用到 QXDM
2021-06-14 13:00:20 291.44MB qualcomm
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ServiceNow 学习资料 Transform the way you build apps for enterprises
2021-06-13 13:01:30 43.54MB ServiceNow
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CTP客户端开发指南
2021-06-12 14:01:31 1.84MB CTP 客户端
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Windows Software Development Kit Windows10.0.17134.12,是一个利用Windows VIsual Studio开发C++类应用不可或缺的SDK。
2021-06-08 11:59:34 796.5MB Windows10 SDK Windows10SDK
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Mastering SFML Game Development by Raimondas Pupius English | 2017 | ISBN: 178646988X | 433 Pages | True PDF | 8 MB SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
2021-06-05 12:11:34 7.87MB SFML Game Development
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ethereum-development-with-go.pdf
2021-06-03 18:02:45 1.29MB go
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