使用Python语言模块networkx构建,分析和可视化网络。 网络分析是一种功能强大的工具,可以应用于多种数据集和情况。 探索如何使用各种网络,包括社交,产品,时间,空间和语义网络。 将几乎所有现实世界的数据转换成复杂的网络 - 例如同用美容产品,连接关系混乱的对冲基金和对在线交友的建议。 分析和可视化网络,并根据您的分析做出业务决策。 如果您是一位求知欲望强烈的Python程序员,一位数据科学家或想将普通任务机械化的CNA专家,那么您将因此而提高工作效率。
2021-04-19 16:34:15 14.24MB 复杂网络分析 Python
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sicp的中文英文资料。计算机程序的构造和解释。
2021-04-18 17:02:24 30.70MB sicp
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大数据神器clickhouse,wps打开
2021-04-16 18:02:10 4.94MB
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EasyPub是一款功能强大的TXT转EPUB转换器,可以将txt文本转换成epub或是mobi,也可以将epub转换成txt或者mobi。使用非常简单,章节、版式、字体、书籍信息、css样式、插图可以很方便的制作和转换epub或mobi电子阅读书籍。 功能特色 1. 生成完全规范的epub文件,过epubcheck无错 2. 生成封面和可跳转的目录页 3. 正则表达式分段。目
2021-04-15 23:13:50 2.17MB 应用软件
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《B端产品经理必修课》从业务逻辑到产品构建全攻略 适合新人B端产品经理学习
2021-04-14 17:38:34 4.75MB 产品经理 B端
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rpgmaker官方像素画教程
2021-04-14 16:02:43 2.19MB 像素画 rpgmaker
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研究这个世界(中国城市)在发生什么变化。 面对这种变化(中国城市大洗牌)个人该怎么去做财富决策(生存指南)。
2021-04-14 11:16:28 3.23MB 书籍
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Game Engine Architecture, Third Edition-游戏引擎架构(第三版).epub 3rd Edition Jason Gregory A K Peters/CRC Press Published August 17, 2018 Reference - 1240 Pages - 128 Color & 352 B/W Illustrations ISBN 9781138035454 - CAT# K31720 Description: Summary In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. Table of Contents Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Fi
2021-04-12 20:07:20 26.53MB Game Engine Architecture 引擎
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GprMax3.0最新用户指南,gprMax是开源软件,可模拟电磁波传播。它使用有限差分时域(FDTD)方法在3D中求解麦克斯韦方程。 gprMax设计用于为探地雷达(GPR)建模,但也可以用于为许多其他应用程序建模电磁波传播。 gprMax主要用Python 3编写,而性能关键部分则用Cython编写。它包括使用OpenMP并行化的基于CPU的求解器,以及使用NVIDIA CUDA编程模型编写的基于GPU的求解器。
2021-04-07 21:45:56 4.05MB GprMax3.0 用户指南 epub
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