原本PDF,非影印,C#7结合VS2017,包含书上的源代码例子。This book is intended to teach you about all aspects of C# programming, including the language itself, desktop, cloud, and cross-platform programming, making use of data sources, and some new and advanced techniques. You’ll also learn about the capabilities of Visual Studio 2017 and all the ways that this product can aid your application development.
2023-03-25 10:34:49 21.37MB C# VS2017
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Artificial intelligence is becoming increasingly relevant in the modern world where everything is driven by data and automation. It is used extensively across many fields such as image recognition, robotics, search engines, and self-driving cars. In this book, we will explore various real-world scenarios. We will understand what algorithms to use in a given context and write functional code using this exciting book. We will start by talking about various realms of artificial intelligence. We’ll then move on to discuss more complex algorithms, such as Extremely Random Forests, Hidden Markov Models, Genetic Algorithms, Artificial Neural Networks, and Convolutional Neural Networks, and so on. This book is for Python programmers looking to use artificial intelligence algorithms to create real-world applications. This book is friendly to Python beginners, but familiarity with Python programming would certainly be helpful so you can play around with the code. It is also useful to experienced Python programmers who are looking to implement artificial intelligence techniques. You will learn how to make informed decisions about the type of algorithms you need to use and how to implement those algorithms to get the best possible results. If you want to build versatile applications that can make sense of images, text, speech, or some other form of data, this book on artificial intelligence will definitely come to your rescue! What this book covers Chapter 1, Introduction to Artificial Intelligence, teaches you various introductory concepts in artificial intelligence. It talks about applications, branches, and modeling of Artificial Intelligence. It walks the reader through the installation of necessary Python packages. Chapter 2, Classification and Regression Using Supervised Learning, covers various supervised learning techniques for classification and regression. You will learn how to analyze income data and predict housing prices. Chapter 3, Predictive Analytics with Ensemble Learning, explains predictive modeling techniques using Ensemble Learning, particularly focused on Random Forests. We will learn how to apply these techniques to predict traffic on the roads near sports stadiums. Chapter 4, Detecting Patterns with Unsupervised Learning, covers unsupervised learning algorithms including K-means and Mean Shift Clustering. We will learn how to apply these algorithms to stock market data and customer segmentation.
2023-03-21 20:01:49 26.81MB Beginning Python
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Beginning C# 6.0 Programming with Visual Studio 2015 英文无水印原版pdf pdf所有页面使用FoxitReader、PDF-XChangeViewer、SumatraPDF和Firefox测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2023-03-21 18:25:18 9.48MB Beginning C# 6.0 Programming
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When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming. Table of Contents Chapter 1 Types, Variables, and Standard I/O: Lost Fortune Chapter 2 Truth, Branching, and the Game Loop: Guess My Number Chapter 3 for Loops, Strings, and Arrays: Word Jumble Chapter 4 The Standard Template Library: Hangman Chapter 5 Functions: Mad Lib Chapter 6 References: Tic-Tac-Toe Chapter 7 Pointers: Tic-Tac-Toe 2.0 Chapter 8 Classes: Critter Caretaker Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 Inheritance and Polymorphism: Blackjack Appendix A Creating Your First C++ Program Appendix B Operator Precedence Appendix C Keywords Appendix D ASCII Chart Appendix E Escape Sequences
2023-02-25 23:02:44 8.88MB C++ Game Programming
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Beginning C++ Game Programming 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2023-02-25 22:59:11 24.66MB Beginning C++ Game Programming
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Learn the Spring Boot 3 micro framework and build your first Java-based cloud-native applications and microservices. Spring Boot is the lightweight, nimbler cousin to the bigger Spring Framework, with plenty of "bells and whistles." This updated edition includes coverage of Spring Native, which will help you speed up your Spring Boot applications, as well as messaging with Spring Boot, Spring GraphQL, Spring Data JDBC and reactive relational database connectivity (R2DBC) with SQL.
2023-01-17 19:54:00 5.55MB springboot3 springboot
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AppCoda Limited, 2021 Simon Ng
2022-11-23 19:21:19 83.01MB iOS Swift SwiftUI
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C++游戏编程入门-Beginning c++ game programming
2022-11-20 11:42:29 4.56MB C++ 游戏 编程入门
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Beginning Rust From Novice to Professional 英文无水印原版pdf pdf所有页面使用FoxitReader、PDF-XChangeViewer、SumatraPDF和Firefox测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2022-10-27 20:17:36 3.23MB Beginning Rust From Novice
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