Inequalities, G.H.Hardy, 1934 Inequalities, G.H.Hardy, 1934 Inequalities, G.H.Hardy, 1934
2021-05-29 13:40:03 8.01MB math
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math3是一款非常好用的工具,里面提供了各种运算的方法及类,方便大家调用。
2021-05-25 16:48:13 1.86MB commons java-math
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所有CK组件都可以在和! 该项目由托管。 该集体知识资源库包含具有各种数学库,带有Js SON API和JSON元信息,可用于可移植,可定制和可再现的。 请随时提供额外的程序包,以! 贡献者 ( ( ) 里奥·戈登( Leo Gordon ) 弗拉维奥·维拉( Flavio Vella) 意大利国家研究委员会Marco Cianfriglia Nikolay Chunosov ,异类软件 执照 BSD,三节 先决条件 集体知识框架 安装 $ ck pull repo:ck-math 用法 查看此存储库中的可用软件包: $ ck list ck-math:package: | sort 在主机(Linux,MacOS或Windows)上安装任何软件包,例如: $ ck install package:lib-openblas-0.3.3-universa
2021-05-23 17:03:52 6.66MB C++
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DAY03_Math 和 Date.md
2021-05-22 16:01:46 19KB js
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MathEdit采用标准的JavaScript和DOM实现,使得数学公式能够以不同于传统交流的方法在Web上处理和传输.
2021-05-21 15:35:35 328KB Math Javascript active 数学编辑器
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计算机图形学的入门级书籍,几乎是必须接触的。下面是摘录: This edition of Fundamentals of Computer Graphics includes substantial rewrites of the chapters on textures and graphics hardware, as well as many corrections throughout. The figures are now in color throughout the book. The organization of the book remains substantially similar to the third edition. In our thinking, Chapters 2 through 8 constitute the “core core,” taking the straight and narrow path through what is absolutely required for understanding how images get onto the screen using the complementary approaches of ray tracing and rasterization. Ray tracing is covered first, since it is the simplest way to generate images of 3D scenes, followed by the mathematical machinery required for the graphics pipeline, then the pipeline itself. After that, the “outer core” covers other topics that would commonly be included in an introductory class, such as sampling theory, texture mapping, spatial data structures, and splines. Starting with Chapter 15 is a number of contributed chapters, authored by contributors we have chosen both for their expertise and for their clear way of expressing ideas. As we have revised this book over the years, we have endeavored to retain the informal, intuitive style of presentation that characterizes the earlier editions, while at the same time improving consistency, precision, and completeness. We hope the reader will find the result is an appealing platform for a variety of courses in computer graphics.
2021-05-21 11:38:49 80.73MB 计算机图形学 CG 3D Math
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数学物理方程,英文教程 剑桥大学出版社 by Ken Riley, Michael Hobson Cambridge, 2002
2021-05-21 10:08:10 8.35MB 数学物理-MATH-method for physics
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NI Labview 2012 math script 模块,便于使用已有的matlab资料
2021-05-19 18:26:59 273.04MB NI Labview math script
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大一的数学实验其中一部分,利用mathematica绘制空间曲面数学实验的两个例子及其代码
2021-05-19 13:53:39 63KB wolfram math
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math.h just great,if you use this,don't shout it,please.
2021-05-17 15:12:11 3KB c语言
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