驭龙台有如下五部分组成: 第一部分:圆台; 第二部分:龙; 第三部分:柱子; 第四部分:组成整个墙面的“门”; 第五部分:台阶、房顶; 其中大部分“基本图形”都是磨边的楔形。 建立几何模型之后,设置了各种材质和纹理。 测试:含远近不同视角的观测场景。 对应博文链接:http://blog.csdn.net/libing_zeng/article/details/70197179
2021-11-10 20:11:17 17.12MB 磨边的楔形 Phong 材质 纹理
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下载文本文件,里面有COMSOL5.4的百度云链接。谢谢各位。
2021-11-10 16:07:55 67B COMSOL 5.4 百度网盘
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邱璟审美鉴赏与创造5.4章答案.docx
2021-11-09 17:09:05 77KB 邱璟审美鉴赏与创造
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unity 一个非常好的水资源。里面有多场景可供参考。Pc 和安卓都可以用,水也是可以交互的如:丢入方块会有浪花等。希望对你有用。
2021-11-09 09:25:13 120.49MB unity水资源 湖泊资源
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webgoat中文手册5.4 网络安全 网路攻击
2021-11-06 18:28:55 10.49MB webgoat 中文手册 5.4
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可以加密exe文件;用户必须得到您的授权才可以执行,您可以为用户创建执行密码 ,执行密码与用户的电脑硬件绑定,用户无法传播执行密码和文件;加密后的文件可以 刻盘和通过U盘等分发; 更多扩展功能可以实现: 一、在线密码发放,用户可以通过您指定的网站,经过认证后获得执行密 码,无须人工参与。 二、可以设置文件在某个时间段有效,或者在某个时间点后失效等等
2021-11-05 16:23:47 669KB tag
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拷贝到/ccsv5/ccs_base/DebugServer/license即可
2021-11-04 19:39:01 1KB CCSV5.4 破解 注册 liscence
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终极低模图形资源包。 非常适合原型/任何低多边形游戏的制作。 —内容— - 超过 1000 个带有碰撞器的预制件 - 材质和 Atlas 纹理工作流程 - 许多启发场景 —模型类型— - 动物 - 启示录 - 中世纪 - 海滩 - 船 - 建筑物 - 农场 - 食物 - 幻想 - 家具 - 枪 - 日本 - 自然 - 人 - 道具 - 地形 - 工具 - 车辆 - 狂野西部
2021-11-02 19:08:58 121B unity lowpoly
mindmaster 6.5.4 mac版本,可以直接免费使用,本人已经测试
2021-11-02 16:17:00 157.82MB mindmaster
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GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity Terrain details and trees. GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes. ——————————— FEATURES ——————————— – Out of the box solution for complex GPU Instancing. – VR compatible. Works with both single pass and multi pass rendering modes. – Mobile compatible. Works with both iOS and Android. – Easy to use interface. – Tens of thousands of objects rendered lightning fast in a single draw call. – GPU frustum culling. – GPU occlusion culling (also supports VR platforms with both single pass and multi pass rendering modes). – Automatically configured custom shader support. – Supports Standard, Universal and HD Render Pipelines. – Complex hierarchies of prefabs instanced with a single click. – Multiple sub-meshes support. – LOD Groups and cross-fading support. (Cross-fading is supported on Standard Render Pipeline only) – Automatic 2D Billboard generation system (Standard RP only). – Shadows casting and receiving support for instances (frustum culled instances still can cast shadows). – Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with. – Support for Floating Origin handling. – Multiple camera support. – Well documented API for procedural scenes and runtime modifications (examples included). – Ability to Remove instances inside bounds or colliders at runtime. – Ability to extend with custom Compute Shaders. – Example scenes that showcase GPU Instancer capabilities. Prefab Instancing Features: – Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool. – Automatically Add-Re
2021-11-01 20:05:36 99B unity