10G视频帮助快速入门go语言,百度网盘链接长期有效,高清详细
2024-01-17 23:40:09 69B 精品视频
1
go语言从入门到实践
2022-11-18 10:34:56 5.33MB go语言 入门 实践
1
go语言入门教程,让你轻松的入门学习掌握。Go语言是谷歌推出的一种全新的编程语言,可以在不损失应用程序性能的情况下降低代码的复杂性。谷歌首席软件工程师罗布派克(Rob Pike)说:我们之所以开发Go,是因为过去10多年间软件开发的难度令人沮丧。
2022-06-13 10:31:23 273KB go
1
The Way to Go,: A Thorough Introduction to the Go Programming Language 英文书籍,已Cross the wall,从Google获得书中源代码,分享一下。喜欢请购买正版。 目录如下: Contents Preface................................................................................................................................. xix PART 1—WHY LEARN GO—GETTING STARTED Chapter 1—Origins, Context and Popularity of Go...............................................................1 1.1 Origins and evolution................................................................................................1 1.2 Main characteristics, context and reasons for developing a new language....................4 1.2.1 Languages that influenced Go.........................................................................4 1.2.2 Why a new language?......................................................................................5 1.2.3 Targets of the language....................................................................................5 1.2.4 Guiding design principles...............................................................................7 1.2.5 Characteristics of the language........................................................................7 1.2.6 Uses of the language........................................................................................8 1.2.7 Missing features?.............................................................................................9 1.2.8 Programming in Go......................................................................................10 1.2.9 Summary......................................................................................................10 Chapter 2—Installation and Runtime Environment............................................................11 2.1 Platforms and architectures.....................................................................................11 (1) The gc Go-compilers:..................................................................................11 (2) The gccgo-compiler:....................................................................................13 (3) File extensions and packages:.......................................................................14 2.2 Go Environment variables........................................................................................14 2.3 Installing Go on a Linux system...............................................................................16 2.4 Installing Go on an OS X system.............................................................................21 2.5 Installing Go on a Windows system.........................................................................21 2.6 What is installed on your machine? .........................................................................26 2.7 The Go runtime.......................................................................................................27 2.8 A Go interpreter ......................................................................................................27 Chapter 3—Editors, IDE’s and Other tools.........................................................................28 3.1 Basic requirements for a decent Go development environment.................................28 3.2 Editors and Integrated Development Environments.................................................29 3.2.1. Golang LiteIDE ..........................................................................................32 3.2.2. GoClipse......................................................................................................33 3.3 Debuggers................................................................................................................34 3.4 Building and running go-programs with command- and Makefiles..........................35 3.5 Formatting code: go fmt or gofmt............................................................................39 3.6 Documenting code: go doc or godoc........................................................................40 3.7 Other tools...............................................................................................................41 3.8 Go’s performance.....................................................................................................41 3.9 Interaction with other languages...............................................................................43 3.9.1. Interacting with C .......................................................................................43 3.9.2. Interacting with C++....................................................................................45 PART 2—CORE CONSTRUCTS AND TECHNIQUES OF THE LANGUAGE Chapter 4—Basic constructs and elementary data types.......................................................49 4.1. Filenames—Keywords—Identifiers..........................................................................49 4.2. Basic structure and components of a Go-program...................................................50 4.2.1 Packages, import and visibility......................................................................51 4.2.3 Comments....................................................................................................56 4.2.4 Types............................................................................................................57 4.2.5 General structure of a Go-program...............................................................58 4.2.6 Conversions..................................................................................................60 4.2.7 About naming things in Go..........................................................................60 4.3. Constants................................................................................................................60 4.4. Variables..................................................................................................................63 4.4.1 Introduction.................................................................................................63 4.4.2 Value types and reference types.....................................................................66 4.4.3 Printing........................................................................................................68 4.4.4 Short form with the := assignment operator..................................................69 4.4.5 Init-functions................................................................................................70 4.5. Elementary types and operators...............................................................................73 4.5.1. Boolean type bool........................................................................................73 4.5.2. Numerical types...........................................................................................75 4.5.2.1 ints and floats.............................................................................................75 4.5.2.2 Complex numbers.....................................................................................79 4.5.2.3 Bit operators..............................................................................................79 4.5.2.4 Logical operators........................................................................................81 4.5.2.5 Arithmetic operators.................................................................................82 4.5.2.6 Random numbers......................................................................................82 4.5.3. Operators and precedence............................................................................84 4.5.4. Aliasing types...............................................................................................84 4.5.5. Character type.............................................................................................85 4.6. Strings.....................................................................................................................86 4.7. The strings and strconv package..............................................................................88 4.7.1—Prefixes and suffixes:...................................................................................88 4.7.2—Testing whether a string contains a substring:.............................................89 4.7.3—Indicating at which position (index) a substring or character occurs in a string:...................................................................................................89 4.7.4—Replacing a substring:................................................................................90 4.7.5—Counting occurrences of a substring:..........................................................90 4.7.6—Repeating a string:.....................................................................................90 4.7.7—Changing the case of a string:....................................................................91 4.7.8—Trimming a string:.....................................................................................92 4.7.9—Splitting a string:........................................................................................92 4.7.10—Joining over a slice:..................................................................................92 4.7.11—Reading from a string:..............................................................................93 4.8. Times and dates.......................................................................................................95 4.9. Pointers...................................................................................................................96 Chapter 5—Control structures...........................................................................................101 5.1—The if else construct............................................................................................101 5.2—Testing for errors on functions with multiple return values..................................106 5.3—The switch keyword............................................................................................110 5.4—The for construct................................................................................................114 5.4.1 Counter-controlled iteration.......................................................................114 Character on position 2 is:...........................................................................................116 5.4.2 Condition-controlled iteration ...................................................................117 5.4.3 Infinite loops .............................................................................................118 5.4.4 The for range construct...............................................................................119 5.5—Break / continue..................................................................................................121 5.6—Use of labels with break and continue—goto.......................................................123 Chapter 6—Functions.......................................................................................................126 6.1 Introduction...........................................................................................................126 6.2 Parameters and return values..................................................................................129 6.2.1 Call by value / Call by reference..................................................................129 6.2.2 Named return variables...............................................................................131 6.2.3 Blank identifier...........................................................................................133 6.2.4 Changing an outside variable......................................................................134 6.3 Passing a variable number of parameters.................................................................135 6.4 Defer and tracing...................................................................................................137 6.5 Built-in functions...................................................................................................142 6.6 Recursive functions................................................................................................143 6.8 Closures (function literals).....................................................................................147 6.9 Applying closures: a function returning another function ......................................150 6.10 Debugging with closures......................................................................................153 6.11 Timing a function ...............................................................................................154 6.12 Using memoization for performance....................................................................154 Chapter 7—Arrays and Slices.............................................................................................157 7.1 Declaration and initialization.................................................................................157 7.1.1 Concept......................................................................................................157 7.1.2 Array literals................................................................................................161 7.1.3 Multidimensional arrays..............................................................................162 7.1.4 Passing an array to a function......................................................................163 7.2 Slices......................................................................................................................164 7.2.1 Concept......................................................................................................164 7.2.2 Passing a slice to a function.........................................................................168 7.2.3 Creating a slice with make()........................................................................168 7.2.4 Difference between new() and make().........................................................170 7.2.5 Multidimensional slices...............................................................................171 7.2.6 The bytes package.......................................................................................171 7.3 For range construct................................................................................................172 7.4 Reslicing.................................................................................................................175 7.5 Copying and appending slices................................................................................176 7.6 Applying strings, arrays and slices...........................................................................178 7.6.1 Making a slice of bytes from a string...........................................................178 7.6.2 Making a substring of a string.....................................................................179 7.6.3 Memory representation of a string and a slice..............................................179 7.6.4 Changing a character in a string..................................................................180 7.6.5 Comparison function for byte arrays...........................................................180 7.6.6 Searching and sorting slices and arrays.......................................................181 7.6.7 Simulating operations with append.............................................................182 7.6.8 Slices and garbage collection.......................................................................182 Chapter 8—Maps..............................................................................................................185 8.1 Declaration, initialization and make.......................................................................185 8.1.1 Concept......................................................................................................185 8.1.2 Map capacity..............................................................................................188 8.1.3 Slices as map values.....................................................................................188 8.2 Testing if a key-value item exists in a map—Deleting an element...........................188 8.3 The for range construct..........................................................................................190 8.4 A slice of maps......................................................................................................191 8.5 Sorting a map.........................................................................................................192 8.6 Inverting a map......................................................................................................194 Chapter 9—Packages.........................................................................................................196 A The standard library..................................................................................................196 9.1 Overview of the standard library.............................................................................196 9.2 The regexp package................................................................................................199 9.3 Locking and the sync package................................................................................200 9.4 Accurate computations and the big package...........................................................202 B Custom and external packages: use, build, test, document, install.............................203 9.5 Custom packages and visibility...............................................................................203 9.6 Using godoc for your custom packages...................................................................208 9.7 Using go install for installing custom packages.......................................................210 9.8 Custom packages: map structure, go install and go test..........................................212 9.8.1 Map-structure for custom packages.............................................................212 9.8.2 Locally installing the package......................................................................215 9.8.3 OS dependent code.....................................................................................216 9.9 Using git for distribution and installation...............................................................216 9.9.1 Installing to github.....................................................................................216 9.9.2 Installing from github.................................................................................217 9.10 Go external packages and projects. ......................................................................218 9.11 Using an external library in a Go program............................................................219 Chapter 10—Structs and Methods.....................................................................................224 10.1 Definition of a struct............................................................................................224 10.2 Creating a struct variable with a Factory method..................................................232 10.2.1 A factory for structs..................................................................................232 10.2.2 new() and make() revisited for maps and structs:.......................................234 10.3 Custom package using structs...............................................................................235 10.4 Structs with tags...................................................................................................236 10.5 Anonymous fields and embedded structs..............................................................237 10.5.1 Definition.................................................................................................237 10.5.2 Embedded structs.....................................................................................238 10.5.3 Conflicting names.....................................................................................239 10.6 Methods...............................................................................................................240 10.6.1 What is a method?....................................................................................240 10.6.2 Difference between a function and a method............................................244 10.6.3 Pointer or value as receiver........................................................................245 10.6.4 Methods and not-exported fields..............................................................247 10.6.5 Methods on embedded types and inheritance............................................248 10.6.6 How to embed functionality in a type.......................................................251 10.6.7 Multiple inheritance..................................................................................253 10.6.8 Universal methods and method naming....................................................256 10.6.9 Comparison between Go types and methods and other object-oriented languages...........................................................................256 10.7 The String()-method and format specifiers for a type...........................................258 10.8 Garbage collection and SetFinalizer......................................................................261 Chapter 11—Interfaces and reflection................................................................................263 11.1 What is an interface?............................................................................................263 11.2 Interface embedding interface(s)...........................................................................270 11.3 How to detect and convert the type of an interface variable: type assertions.........270 11.4 The type switch....................................................................................................273 11.5 Testing if a value implements an interface.............................................................274 11.6 Using method sets with interfaces.........................................................................275 11.7 1st example: sorting with the Sorter interface........................................................277 11.8 2nd example: Reading and Writing......................................................................282 11.9 Empty Interface...................................................................................................284 11.9.1 Concept....................................................................................................284 11.9.2 Constructing an array of a general type or with variables of different types............................................................................................286 11.9.3 Copying a data-slice in a slice of interface{}...............................................287 11.9.4 Node structures of general or different types.............................................288 11.9.5 Interface to interface.................................................................................289 11.10 The reflect package.............................................................................................290 11.10.1 Methods and types in reflect...................................................................290 11.10.2 Modifying (setting) a value through reflection........................................293 11.10.3 Reflection on structs...............................................................................294 11.11 Printf and reflection...........................................................................................296 11.12 Interfaces and dynamic typing............................................................................298 11.12.1 Dynamic typing in Go............................................................................298 11.12.2 Dynamic method invocation...................................................................300 11.12.3 Extraction of an interface........................................................................301 11.12.4 Explicitly indicating that a type implements an interface........................303 11.12.5 Empty interface and function overloading..............................................304 11.12.6 Inheritance of interfaces..........................................................................304 11.13 Summary: the object-orientedness of Go............................................................306 11.14 Structs, collections and higher order functions...................................................306 PART 3—ADVANCED GO Chapter 12—Reading and writing.....................................................................................313 12.1 Reading input from the user.................................................................................313 12.2 Reading from and writing to a file........................................................................317 12.2.1 Reading from a file....................................................................................317 12.2.2 The package compress: reading from a zipped file.....................................321 12.2.3 Writing to a file.........................................................................................322 12.3 Copying files........................................................................................................324 12.4 Reading arguments from the command-line.........................................................325 12.4.1 With the os-package..................................................................................325 12.4.2 With the flag-package...............................................................................326 12.5 Reading files with a buffer....................................................................................328 12.6 Reading and writing files with slices.....................................................................330 12.7 Using defer to close a file.....................................................................................332 12.8 A practical example of the use of interfaces: fmt.Fprintf......................................332 12.9 The json dataformat.............................................................................................334 12.10 The xml dataformat............................................................................................340 12.11 Datatransport through gob.................................................................................342 12.12 Cryptography with go........................................................................................345 Chapter 13—Error-handling and Testing...........................................................................348 13.1 Error-handling.....................................................................................................349 13.1.1 Defining errors..........................................................................................349 13.1.2 Making an error-object with fmt..............................................................353 13.2 Run-time exceptions and panic............................................................................353 13.4 Error-handling and panicking in a custom package..............................................357 13.5 An error-handling scheme with closures...............................................................360 13.6 Starting an external command or program...........................................................363 13.7 Testing and benchmarking in Go.........................................................................364 13.8 Testing: a concrete example..................................................................................367 13.9 Using table-driven tests........................................................................................369 13.10 Investigating performance: tuning and profiling Go programs............................371 13.10.1 Time and memory consumption.............................................................371 13.10.2 Tuning with go test.................................................................................371 13.10.3 Tuning with pprof...................................................................................371 Chapter 14—Goroutines and Channels.............................................................................375 14.1 Concurrency, parallelism and goroutines..............................................................375 14.1.1 What are goroutines?................................................................................375 14.1.2 The difference between concurrency and parallelism.................................377 14.1.3 Using GOMAXPROCS............................................................................378 14.1.4 How to specify the number of cores to be used on the command-line?.....379 14.1.5 Goroutines and coroutines........................................................................381 14.2 Channels for communication between goroutines................................................381 14.2.1 Concept....................................................................................................381 14.2.2 Communication operator <-.....................................................................383 14.2.3 Blocking of channels.................................................................................385 14.2.4 Goroutines synchronize through the exchange of data on one (or more) channel(s)........................................................................................387 14.2.5 Asynchronous channels—making a channel with a buffer.........................387 14.2.6 Goroutine using a channel for outputting result(s)....................................388 14.2.7 Semaphore pattern....................................................................................389 14.2.8 Implementing a parallel for-loop...............................................................391 14.2.9 Implementing a semaphore using a buffered channel................................391 14.2.10 For—range applied to channels...............................................................394 14.2.11 Channel directionality............................................................................396 14.3 Synchronization of goroutines: closing a channel—testing for blocked channels..400 14.4 Switching between goroutines with select.............................................................403 14.5 Channels, Timeouts and Tickers...........................................................................408 14.6 Using recover with goroutines..............................................................................412 14.7 Comparing the old and the new model: Tasks and Worker processes....................413 14.8 Implementing a lazy generator..............................................................................416 14.9 Implementing Futures..........................................................................................420 14.10 Multiplexing......................................................................................................421 14.10.1 A typical client-server pattern..................................................................421 14.10.2 Teardown: shutdown the server by signaling a channel............................424 14.11 Limiting the number of requests processed concurrently....................................427 14.12 Chaining goroutines...........................................................................................428 14.13 Parallelizing a computation over a number of cores............................................429 14.14 Parallelizing a computation over a large amount of data.....................................430 14.15 The leaky bucket algorithm................................................................................431 14.16 Benchmarking goroutines...................................................................................433 14.17 Concurrent acces to objects by using a channel..................................................434 Chapter 15—Networking, templating and web-applications..............................................436 15.1 A tcp-server .........................................................................................................436 15.2 A simple webserver...............................................................................................445 15.3 Polling websites and reading in a web page...........................................................448 15.4 Writing a simple web application.........................................................................452 15.5 Making a web application robust..........................................................................454 15.6 Writing a web application with templates.............................................................456 15.7 Exploring the template package............................................................................461 15.7.1. Field substitution: {{.FieldName}}............................................................462 15.7.2. Validation of the templates.......................................................................463 15.7.3 If-else........................................................................................................464 15.7.4 Dot and with-end.....................................................................................465 15.7.5 Template variables $..................................................................................466 15.7.6 Range-end.................................................................................................467 15.7.7 Predefined template functions...................................................................467 15.8 An elaborated webserver with different functions.................................................468 (works only on Unix because calls /bin/date)........................................................474 15.9 Remote procedure calls with rpc...........................................................................474 15.10 Channels over a network with netchan...............................................................477 15.11 Communication with websocket........................................................................478 15.12 Sending mails with smtp....................................................................................480 PART 4—APPLYING GO Chapter 16—Common Go Pitfalls or Mistakes..................................................................485 16.1 Hiding (shadowing) a variable by misusing short declaration...............................486 16.2 Misusing strings...................................................................................................486 16.3 Using defer for closing a file in the wrong scope...................................................487 16.4 Confusing new() and make()................................................................................488 16.5 No need to pass a pointer to a slice to a function..................................................488 16.6 Using pointers to interface types...........................................................................488 16.7 Misusing pointers with value types.......................................................................489 16.8 Misusing goroutines and channels........................................................................489 16.9 Using closures with goroutines.............................................................................490 16.10 Bad error handling.............................................................................................491 16.10.1 Don’t use booleans:.................................................................................491 16.10.2 Don’t clutter your code with error-checking:...........................................492 Chapter 17—Go Language Patterns...................................................................................494 17.1 The comma, ok pattern........................................................................................494 17.2 The defer pattern..................................................................................................495 17.3 The visibility pattern............................................................................................497 17.4 The operator pattern and interface.......................................................................497 17.4.1 Implement the operators as functions.......................................................497 17.4.2 Implement the operators as methods.........................................................498 17.4.3 Using an interface.....................................................................................499 Chapter 18—Useful Code Snippets—Performance Advice.................................................500 18.1 Strings..................................................................................................................500 18.2 Arrays and slices...................................................................................................501 18.3 Maps....................................................................................................................502 18.4 Structs..................................................................................................................502 18.5 Interfaces..............................................................................................................503 18.6 Functions.............................................................................................................503 18.7 Files......................................................................................................................504 18.8 Goroutines and channels......................................................................................505 18.9 Networking and web applications.........................................................................507 18.9.1. Templating:......................................................................................................507 18.10 General..............................................................................................................508 18.11 Performance best practices and advice................................................................508 Chapter 19—Building a complete application....................................................................509 19.1 Introduction.........................................................................................................509 19.2 Introducing Project UrlShortener.........................................................................509 19.3 Data structure......................................................................................................510 19.4 Our user interface: a web server frontend.............................................................515 19.5 Persistent storage: gob..........................................................................................519 19.6 Using goroutines for performance........................................................................524 19.7 Using json for storage...........................................................................................527 19.8 Multiprocessing on many machines......................................................................528 19.9 Using a ProxyStore...............................................................................................532 19.10 Summary and enhancements..............................................................................536 Chapter 20—Go in Google App Engine............................................................................538 20.1 What is Google App Engine ?...............................................................................538 20.2 Go in the cloud ...................................................................................................540 20.3 Installation of the Go App Engine SDK: the development environment for Go...540 20.3.1. Installation...............................................................................................540 20.3.2. Checking and testing...............................................................................542 20.4 Building your own Hello world app ....................................................................543 20.4.1 Map structure—Creating a simple http-handler........................................543 20.4.2 Creating the configuration file app.yaml...................................................544 20.4.3 Iterative development................................................................................548 20.4.4. Integrating with the GoClipse IDE..........................................................548 20.5 Using the Users service and exploring its API.......................................................549 20.6 Handling forms....................................................................................................551 20.7 Using the datastore...............................................................................................552 20.8 Uploading to the cloud.......................................................................................556 Chapter 21—Real World Uses of Go.................................................................................559 21.1 Heroku—a highly available consistent data store in Go. ......................................559 21.2 MROffice—a VOIP system for call centers in Go................................................561 21.3 Atlassian—a virtual machine cluster management system.....................................562 21.4 Camlistore—a content addressable storage system................................................563 21.5 Other usages of the Go language..........................................................................563 APPENDICES...................................................................................................................567 (A) CODE REFERENCE...........................................................................................567 (B)CUTE GO QUOTES.............................................................................................571 GO QUOTES: TRUE BUT NOT SO CUTE....................................................572 (C) LIST OF CODE EXAMPLES (Listings)...............................................................572 (E) References in the text to Go—packages..................................................................583 (F) References in the text to Go—tools........................................................................586 (G) Answers to Questions............................................................................................586 (H) ANSWERS TO EXERCISES................................................................................590 (I) BIBLIOGRAPHY (Resources and References)........................................................593 Index..............................................................................................................................597 List of Illustrations Chapter 1—Origins, Context and Popularity of Go...............................................................1 Fig 1.1: The designers of Go: Griesemer, Thompson and Pike..........................................1 Fig 1.2: The logo’s of Go..................................................................................................3 Fig 1.3: Influences on Go.................................................................................................5 Chapter 3—Editors, IDE’s and Other tools.........................................................................28 Fig 3.1: LiteIDE and its AST-view..................................................................................33 Fig 3.2: GoClipse and its outline code-view...................................................................34 Chapter 4—Basic constructs and elementary data types.......................................................49 Fig 4.1: Value type..........................................................................................................67 Fig 4.2: Assignment of value types..................................................................................67 Fig 4.3: Reference types and assignment.........................................................................67 Fig 4.4: Pointers and memory usage...............................................................................98 Fig 4.5: Pointers and memory usage, 2...........................................................................99 Chapter 7—Arrays and Slices.............................................................................................157 Fig 7.1: Array in memory.............................................................................................158 Fig 7.2: Slice in memory..............................................................................................166 Chapter 9—Packages.........................................................................................................196 Fig 9.1: Package documentation with godoc.................................................................210 Chapter 10—Structs and Methods.....................................................................................224 Fig 10.1: Memory layout of a struct.............................................................................227 Fig 10.2: Memory layout of a struct of structs..............................................................229 Fig. 10.3: Linked list as recursive struct........................................................................230 Fig 10.4: Binary tree as recursive struct.........................................................................230 Chapter 11—Interfaces and reflection................................................................................263 Fig 11.1: Interface value in memory.............................................................................264 Chapter 14—Goroutines and Channels.............................................................................375 Fig 14.1: Channels and goroutines...............................................................................382 Fig 14.2: The sieve prime-algorithm.............................................................................397 Chapter 15—Networking, templating and web-applications..............................................436 Fig 15.1—Screen of exercise 15.6.................................................................................454 Chapter 19—Building a complete application....................................................................509 Fig 19.1: Handler functions in goto.............................................................................515 Fig 19.2: The Add handler...........................................................................................518 Fig 19.3: The response of the Add handler...................................................................519 Fig 19.4: The response of the Redirect handler.............................................................519 Fig 19.5: Distributing the work load over master- and slave computers........................529 Chapter 20—Go in Google App Engine............................................................................538 Fig 20.1: The Application Control Panel......................................................................558
2022-05-30 10:58:09 8.68MB Go IVO BALBAERT
1
Go 因具有简洁、高效、标准库强大、语言层面自带并发、跨平台编译等特点,成为了云计算时代基础设施领域、云服务领域最具竞争力的编程语言。很多大公司如腾讯、字节跳动等,都把原来 C/C++、Python、PHP 的技术栈迁往 Go 语言。对于开发技术人来说,掌握 Go 语言,是进入大厂的敲门砖,也是提高个人职场竞争力的必须选项。 视频大小:1.1G
2022-04-07 11:05:08 339B 软希网视频课程
Go入门指南中文版2018,最新版本的非常的好的一本书,这个是最新版本的
2022-03-21 22:13:10 26.58MB go go语言 入门
1
go语言入门进阶学习资料,go语言,go web,beego框架学习资料及项目管理,后台管理等等各种应用范例含源码及MYSQL数据库脚本,值得大家学习。特分享给大家,希望go语言越来越受关注。
2022-03-05 00:22:09 55.05MB go语言
1
go语言入门学习教程电子版,写的比较详细,我在用。
2021-11-27 09:13:40 1.89MB go语言
1
对于学习go语言的朋友来说,是非常好的一本入手的书籍。 简介:Go(又称 Golang)是 Google 的 Robert Griesemer,Rob Pike 及 Ken Thompson 开发的一种静态强类型、编译型语言。Go 语言语法与 C 相近,但功能上有:内存安全,GC(垃圾回收),结构形态及 CSP-style 并发计算。
2021-10-15 08:45:49 2.61MB go pdf 人工智能
1
结合视频效果更好 https://www.bilibili.com/video/av81167448?p=189 1. 初识Go语言 1 1.1 Go语言介绍 1 1.1.1 Go语言是什么 1 1.1.2 Go语言优势 1 1.1.3 Go适合用来做什么 2 1.2 环境搭建 2 1.2.1 安装和设置 2 1.2.2 标准命令概述 2 1.2.3 学习资料 3 1.3 第一个Go程序 3 1.3.1 Hello Go 3 1.3.2 代码分析 3 1.3.3 命令行运行程序 4 2. 基础类型 4 2.1 命名 4 2.2 变量 5 2.2.1 变量声明 5 2.2.2 变量初始化 6 2.2.3 变量赋值 6 2.2.4 匿名变量 6 2.3 常量 7 2.3.1 字面常量(常量值) 7 2.3.2 常量定义 8 2.3.3 iota枚举 8 2.4 基础数据类型 10 2.4.1 分类 10 2.4.2 布尔类型 11 2.4.3 整型 11 2.4.4 浮点型 11 2.4.5 字符类型 11 2.4.6 字符串 12 2.4.7 复数类型 12 2.5 fmt包的格式化输出输入 13 2.5.1 格式说明 13 2.5.2 输出 14 2.5.3 输人 14 2.6 类型转换 15 2.7 类型别名 15 3. 运算符 15 3.1 算术运算符 15 3.2 关系运算符 16 3.3 逻辑运算符 16 3.4 位运算符 16 3.5 赋值运算符 17 3.6 其他运算符 17 3.7 运算符优先级 17 4. 流程控制 18 4.1 选择结构 18 4.1.1 if语句 18 4.1.2 switch语句 19 4.2 循环语句 20 4.2.1 for 20 4.2.2 range 20 4.3 跳转语句 21 4.3.1 break和continue 21 4.3.2 goto 21 5. 函数 22 5.1 定义格式 22 5.2 自定义函数 22 5.2.1 无参无返回值 22 5.2.2 有参无返回值 23 5.2.3 无参有返回值 24 5.2.4 有参有返回值 25 5.3 递归函数 26 5.4 函数类型 27 5.5 匿名函数与闭包 27 5.6 延迟调用defer 30 5.6.1 defer作用 30 5.6.2 多个defer执行顺序 30 5.6.3 defer和匿名函数结合使用 31 5.7 获取命令行参数 31 5.8 作用域 32 5.8.1 局部变量 32 5.8.2 全局变量 33 5.8.3 不同作用域同名变量 33 6. 工程管理 34 6.1 工作区 34 6.1.1 工作区介绍 34 6.1.2 GOPATH设置 35 6.2 包 35 6.2.1 自定义包 35 6.2.2 main包 36 6.2.3 main函数和init函数 36 6.2.4 导入包 38 6.3 测试案例 40 6.3.1 测试代码 40 6.3.2 GOPATH设置 42 6.3.3 编译运行程序 43 6.3.4 go install的使用 43 7. 复合类型 45 7.1 分类 45 7.2 指针 45 7.2.1 基本操作 45 7.2.2 new函数 46 7.2.3 指针做函数参数 46 7.3 数组 47 7.3.1 概述 47 7.3.2 操作数组 47 7.3.3 在函数间传递数组 48 7.4 slice 49 7.4.1 概述 49 7.4.2 切片的创建和初始化 49 7.4.3 切片的操作 50 7.4.4 切片做函数参数 52 7.5 map 53 7.5.1 概述 53 7.5.2 创建和初始化 53 7.5.3 常用操作 54 7.5.4 map做函数参数 55 7.6 结构体 56 7.6.1 结构体类型 56 7.6.2 结构体初始化 57 7.6.3 结构体成员的使用 57 7.6.4 结构体比较 58 7.6.5 结构体作为函数参数 59 7.6.6 可见性 59 8. 面向对象编程 61 8.1 概述 61 8.2 匿名组合 61 8.2.1 匿名字段 61 8.2.2 初始化 62 8.2.3 成员的操作 62 8.2.4 同名字段 63 8.2.5 其它匿名字段 64 8.3 方法 65 8.3.1 概述 65 8.3.2 为类型添加方法 66 8.3.3 值语义和引用语义 67 8.3.4
1