[Morgan Kaufmann series in computer graphics and geometric modeling] Matt Pharr, Wenzel Jakob, Greg Humphreys - Physically Based Rendering. From Theory to Implementation (2017, Morgan Kaufmann)
2024-05-20 21:48:25 13.05MB Physically
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Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. PBR渲染的一本极好的书籍
2024-01-15 16:47:27 35.76MB
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PhysCap: Physically Plausible Monocular 3D Motion的粗浅翻译
2022-02-13 20:05:51 4.3MB 3DMotion
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Physically-Based.Rendering.-.From.Theory.To.Implementation.pdf
2022-01-11 23:41:17 7.11MB Rendering
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Physically+Based+Rendering +Third+Edition.rar
2021-12-15 23:14:02 35.14MB PBR
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Physically Based Rendering , 光线跟踪:基于物理的渲染 , 从理论到实践。免费分享。
2021-12-15 23:09:52 49B Physically Based Rendering
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经典图形学教程pbrt第三版 详细讲解graphics基础 正文内附implementation code 涵盖ray tracer, path tracer, photon mapping, 可以作为semester project
2021-12-02 23:40:26 38.9MB 计算机图形学 光线追踪
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基于物理的渲染 通过路径跟踪以物理方式渲染3D场景。 光与表面的相互作用通过双向反射分布函数(BRDF)进行评估。 —硕士论文2013/14 加速结构:BVH 无堆栈遍历。 每个叶节点1或2个面。 存在在构建过程中使用空间分割的代码,但似乎有问题。 不应该使用。 要求 操作系统: Linux 虽然也应该可以在其他平台上构建和运行它。 我只是从未尝试过。 硬件:具有OpenCL 1.1和OpenGL 3.1功能的GPU 仅在NVIDIA上进行过测试。 库/标题 freeglut3-dev libboost-dev libdevil-dev libglew开发 libglm开发 libqt5core5a libxi-dev libxmu-dev 标题 NVIDIA和OpenCL 如果在使NVIDIA硬件与OpenCL配合使用时遇到问题(根据我的经验,这很可能),这是一些解
2021-11-23 11:39:16 3.17MB c-plus-plus master-thesis gpu global-illumination
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Physically Based Rendering: From Theory to Implementation》第三版的配套源代码。
2021-11-23 09:39:35 1.42MB PBR
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附件为百度网盘链接。 Physically Based Shader Development for Unity 2017 : Develop Custom Lighting Systems 全面详解并手把手教你编写 Unity PBR Shader。 全彩非扫描版,可选择字体。
2021-09-21 21:30:53 156B Unity Shader 图形
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