Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia 英文版
2024-05-16 20:57:38 17.51MB Unity3d AR English Edition
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Key Features Get into the Augmented Reality (AR) bandwagon by creating a Pokemon Go like game from scratch Use the latest Unity 5.X VR SDK and create pro-level AR games Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description Have you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go. Now, with the explosive popularity of the genre, novice and experienced developers alike will be rushing to publish an app that will be the next trend in mobile games. If you are keen on developing a VR game with the latest Unity 5.X toolkit, then this is the right book for you. The genre of location-based AR games introduces a new platform and technical challenges. This book will simplify those challenges and broaden the appeal of the genre to even casual novice game developers. In this book, you will go on a journey through building a fictional location-based AR game that addresses the core technical concepts such as: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services and several other general useful Unity tips. Rounding out, the technical material will open a discussion of further development that will present a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. What you will learn Build a location-based AR game called Foodie Go Animate a players avatar around a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to persist inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other general enhancements to the game Table of Contents Chapter 1. Getting Started Chapter 2. Mapping the Player's Location Chapter 3. Making the Avatar Chapter 4. Spawning the Catch Chapter 5. Catching the Prey in AR Chapter 6. Storing the Catch Chapter 7. Creating the AR World Chapter 8. Interacting with an AR World Chapter 9. Finishing the Game Chapter 10. Troubleshooting
2024-05-16 20:55:21 9.48MB Augmented Reality
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Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
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Unity_Detection2AR 一种将对象定位合并到常规计算机视觉对象检测算法中的简单解决方案。 想法:没有太多的开源实时3D对象检测。 这是一个使用“更流行”的2D对象检测,然后使用几个特征点对其进行本地化的示例。 它使用最近发布的进行对象检测,并使用ARFoundation进行AR。 它可以在iOS和Android设备上使用。 目前支持微小的Yolo2和3。 要求 "com.unity.barracuda": "1.0.3", "com.unity.xr.arfoundation": "4.0.8", "com.unity.xr.arkit": "4.0.8", "com.unity.xr.arcore": "4.0.8" 用法 它是在Unity 2020.2.1中开发的,需要具有更新的AR包的产品就绪的梭子鱼。 梭子鱼的预览版似乎不稳定,可能无法正常工作。 在Unity
2023-03-29 10:11:30 79.06MB unity augmented-reality unity3d object-detection
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虚拟现实(VR)和增强现实(AR)将会发展壮大-不仅用于游戏,还用于工作,社交生活以及评估和购买现实世界的产品。 像许多重大的技术进步一样,它们将以某种方式挑战法律学说。 在本文中,我们将推测其中一些即将来临的挑战,并提出以下问题:(1)法律如何处理VR和AR中的``街头犯罪''-诸如扰乱和平,不雅暴露,故意破坏视觉的行为(例如用来引起癫痫患者癫痫发作的频闪照明和“虚拟摸索”? 我们将争论的两个关键方面是孟加拉国问题(这将使刑法在实践中很难实施)和技术支持的自助服务(这将为用户提供有吸引力的替代保护,但也为真实交易提供了进一步的借口)。世界警察部门不介入)。(2)法律如何处理用户针对用户的侵权诉讼,针对VR和AR环境运营商的用户,针对用户的局外人(例如由用户复制作品的版权所有者) ,以及针对环境运营商的局外人?(3)法律如何对待用户更改其他用户的化身,或创建借用他人姓名和肖像的自己的化身?(4)隐私法如何处理可能的行为? VR和AR系统向用户呈现的所有感官信息的普遍存储,以及在展示过程中它们从用户那里收集的信息。(5)这些分析如何反映出甚至在VR之外的更广泛的争论a nd AR,特别是没有法律的秩序和言语行为的区别?
2022-12-01 21:54:26 1.07MB Virtual Reality Augmented Reality
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空间锚演示 这是一个使用Xamarin Forms,MvvmCross和Azure Spatial Anchors的简单增强现实演示。 通过使用Azure上的最新服务,允许锚随着时间的推移而持久,它扩展了我的其他示例( )。 在我关于使用Xamarin Forms创建持续的增强现实体验的演讲中得到了展示,该体验在乌拉圭举行的vOpen 2019会议上进行了演示,随后在其他演示和演示中 它显示了一种在每个平台上使用PageRenderer进行初始化和使用ARCore和ARkit,以及在每个平台上设置Azure Spatial Anchors服务的方法。 当然,有很多方法可以做到这一点,这只是一种,如果您想了解AR和理解演示,我会尝试尽可能多地编写代码 如果“按原样”提供,请让我知道,如果您发现它有任何问题,或者对改进演示有任何想法
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Spatial Augmented Reality Merging Real and Virtual Worlds
2022-11-11 12:30:18 5.3MB AR 虚拟现实
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语言模型预训练已经显示出可以捕获数量惊人的世界知识,这对于NLP任务(例如问题 解答)至关重要。但是,此知识隐式存储在神经网络的参数中,需要更大的网络才能 覆盖更多的事实。 为了以更模块化和可解释的方式捕获知识,我们使用潜在的知识检索器增强了语言模 型的预训练,检索器使模型可以从预训练、微调和推理期间使用的大型语料库(如 Wikipedia)中检索并使用文档。首次,我们展示了如何使用蒙版语言建模作为学习信 号并通过考虑数百万个文档的检索步骤进行反向传播,从而以无监督的方式对这种知 识检索器进行预训练。 我们通过微调开放域问答(Open-QA)的挑战性任务,证明了检索增强语言模型预训练 (REALM)的有效性。我们在三个流行的Open-QA基准测试中与最先进(SOTA)的显式和隐 式知识存储模型进行了比较,发现我们在性能上优于所有以前的方法(绝对精度为 4-16%),同时还提供了定性优势,例如可解释性和模块化。
2022-10-14 00:25:44 727KB 自然语言处理 REALM 预训练 问答
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AR-VR课程:VR,AR,MR开发入门教程
2022-08-03 10:56:46 430.9MB augmented-reality hololens vr unity3d
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Python-OpenCV-Paint 使用Tkinter和OpenCV简单网络摄像头绘画程序
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