.NET MAUI Cross-Platform Application Development 2nd Edition
2024-11-25 21:03:33 13.61MB
1
SAP Fiori Elements Development UX 403 SAP Fiori Elements Development UX 403 是一门关于 SAP Fiori 元素开发的高级课程,旨在帮助开发人员学习如何构建高质量的用户体验(UX)。本课程的主要目标是让开发人员掌握 SAP Fiori 元素开发的技能,并了解如何设计和实现高效的用户界面。 在本课程中,参与者将学习如何使用 SAP Fiori 元素开发工具来构建高质量的用户体验。课程内容涵盖了 SAP Fiori 元素开发的基本概念、发展历史、设计原则、开发技术、测试方法等方面。此外,本课程还将讨论 SAP Fiori 元素开发的优势、挑战和限制,以及如何将其应用于实际项目中。 本课程的主要章节包括: 1. SAP Fiori 元素开发基础知识 * SAP Fiori 元素开发的定义和发展历史 * SAP Fiori 元素开发的优势和挑战 * SAP Fiori 元素开发的基本概念和设计原则 2. SAP Fiori 元素开发技术 * 使用 SAP Fiori 元素开发工具来构建用户界面 * SAP Fiori 元素开发的技术架构和组件 * 如何使用 SAP Fiori 元素开发来实现高效的用户体验 3. SAP Fiori 元素开发的设计和测试 * SAP Fiori 元素开发的设计原则和模式 * 如何使用 SAP Fiori 元素开发来设计高质量的用户界面 * SAP Fiori 元素开发的测试方法和工具 4. SAP Fiori 元素开发的应用和实践 * 如何将 SAP Fiori 元素开发应用于实际项目中 * SAP Fiori 元素开发的成功案例和经验分享 * SAP Fiori 元素开发的未来趋势和发展方向 通过本课程,参与者将掌握 SAP Fiori 元素开发的技能,并能够独立地设计和实现高效的用户体验。同时,本课程还将为参与者提供一个宝贵的机会,了解 SAP Fiori 元素开发的最新趋势和发展方向。 SAP Fiori Elements Development UX 403 是一门非常实用的课程,旨在帮助开发人员快速掌握 SAP Fiori 元素开发的技能,并应用于实际项目中。
2024-10-10 09:06:56 58.4MB
1
Wpf Control Development Unleashed. Wpf深化阅读的好书。
2024-07-23 23:05:56 5.7MB WPF
1
本书是介绍游戏引擎开发的经典教材,是学习游戏编程必不可少的好书
2024-07-06 17:13:41 6.7MB
1
:globe_showing_Americas: 世界日游戏2019 :party_popper: :page_facing_up: 介绍 :busts_in_silhouette: 我们是国际社会的一部分 :globe_with_meridians: ! 该网络项目介绍了五个主要的世界日,并提供了有关该日的各种媒体信息。 之所以将其制作为游戏,是因为仅通过提供信息就很难吸引所有年龄段的注意力。 完成:2019年11月 制作时间:2个月 使用组件:HTML,Css,JavaScript 目的:为了引起人们对世界日的兴趣并将其用于教育目的,创建了一个以此主题为主题的简单迷宫游戏。 通过视觉材料和图片,孩子们也很容易享受。 :joystick: 游戏规则 :computer_mouse: 请准备鼠标。 使用鼠标指针避开迷宫方块,并获取地图中的所有物品,然后到达终点方块。 单独的端块具有不同的颜色。 :red_exclamation_mark: 游戏何时结束? 您的鼠标指针触及该块。 您的鼠标指针离开了带有白色背景的迷宫区域。 未能获得舞台上的所有物品。 系统错误。
2024-05-22 11:05:25 53.16MB community web-app game-development society
1
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
2024-05-16 20:56:51 4.52MB ios game
1
Key Features Get into the Augmented Reality (AR) bandwagon by creating a Pokemon Go like game from scratch Use the latest Unity 5.X VR SDK and create pro-level AR games Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description Have you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go. Now, with the explosive popularity of the genre, novice and experienced developers alike will be rushing to publish an app that will be the next trend in mobile games. If you are keen on developing a VR game with the latest Unity 5.X toolkit, then this is the right book for you. The genre of location-based AR games introduces a new platform and technical challenges. This book will simplify those challenges and broaden the appeal of the genre to even casual novice game developers. In this book, you will go on a journey through building a fictional location-based AR game that addresses the core technical concepts such as: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services and several other general useful Unity tips. Rounding out, the technical material will open a discussion of further development that will present a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. What you will learn Build a location-based AR game called Foodie Go Animate a players avatar around a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to persist inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other general enhancements to the game Table of Contents Chapter 1. Getting Started Chapter 2. Mapping the Player's Location Chapter 3. Making the Avatar Chapter 4. Spawning the Catch Chapter 5. Catching the Prey in AR Chapter 6. Storing the Catch Chapter 7. Creating the AR World Chapter 8. Interacting with an AR World Chapter 9. Finishing the Game Chapter 10. Troubleshooting
2024-05-16 20:55:21 9.48MB Augmented Reality
1
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple’s latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There’s coverage of brand-new technologies, including a new chapter on Apple’s Sprite Kit framework for game development, as well as significant updates to existing material. You’ll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What you’ll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Filled with examples Best practices for optimizing your code and delivering great user experiences What data persistence is, and why it’s important Get started with building cool, crisp user interfaces What and how to use Table Views How to draw to the screen using Core Graphics What geo app development features the new iOS brings to the iPhone How to get your app to work with iCloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required. Table of Contents Chapter 1: Welcome to the Jungle Chapter 2: Appeasing the Tiki Gods Chapter 3: Handling Basic Interaction Chapter 4: More User Interface Fun Chapter 5: Autorotation and Autosizing Chapter 6: Multiview Applications Chapter 7: Tab Bars and Pickers Chapter 8: Introduction to Table Views Chapter 9: Navigation Controllers and Table Views Chapter 10: Collection View Chapter 11: iPad Considerations Chapter 12: Application Settings and User Defaults Chapter 13: Basic Data Persistence Chapter 14: Documents and iCloud Chapter 15: Grand Central Dispatch, Background Processing, and You Chapter 16: Drawing with Core Graphics Chapter 17: Getting Started with Sprite Kit Chapter 18: Taps, Touches, and Gestures Chapter 19: Where Am I? Finding Your Way with Core Location and Map Kit Chapter 20: Whee! Gyro and Accelerometer! Chapter 21: The Camera and Photo Library Chapter 22: Application Localization Book Details Title: Beginning iOS 7 Development: Exploring the iOS SDK Author: David Mark, Fredrik Olsson, Jack Nutting, Jeff LaMarche Length: 720 pages Edition: 1 Language: English Publisher: Apress Publication Date: 2014-03-19 ISBN-10: 143026022X ISBN-13: 9781430260226
2024-05-16 20:46:13 20.15MB iOS
1
Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
1
关于Laravel Laravel是一个具有表达力,优雅语法的Web应用程序框架。 我们认为,发展必须是一种令人愉快的,富有创造力的经历,才能真正实现。 Laravel减轻了许多Web项目中使用的常见任务,从而减轻了开发过程中的痛苦,例如: 。 。 用于和存储的多个后端。 富有表现力,直观的 。 数据库不可知。 。 。 Laravel易于访问,功能强大,并提供大型,强大的应用程序所需的工具。 学习Laravel Laravel拥有所有现代Web应用程序框架中最广泛,最全面的和视频教程库,因此轻而易举地开始使用该框架。 如果您不想读书,可以使用Laracasts提供帮助。 Laracasts包含有关各种主题的1100多个视频教程,包括Laravel,现代PHP,单元测试和JavaScript。 深入我们全面的视频库,提高您和您团队的技能。 Laravel赞助商 我们要感
2024-04-22 08:29:25 226KB
1