Physically Based Rendering - From Theory to Implementation 3rd edition.part5
2024-08-11 14:01:17 43.52MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part4
2024-08-11 14:00:17 50MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part3.
2024-08-11 13:59:29 50MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part2.rar
2024-08-11 13:58:47 50MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part1
2024-08-11 13:56:33 50MB Physically Based Rendering
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[Morgan Kaufmann series in computer graphics and geometric modeling] Matt Pharr, Wenzel Jakob, Greg Humphreys - Physically Based Rendering. From Theory to Implementation (2017, Morgan Kaufmann)
2024-05-20 21:48:25 13.05MB Physically
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Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. PBR渲染的一本极好的书籍
2024-01-15 16:47:27 35.76MB
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PhysCap: Physically Plausible Monocular 3D Motion的粗浅翻译
2022-02-13 20:05:51 4.3MB 3DMotion
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Physically-Based.Rendering.-.From.Theory.To.Implementation.pdf
2022-01-11 23:41:17 7.11MB Rendering
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Physically+Based+Rendering +Third+Edition.rar
2021-12-15 23:14:02 35.14MB PBR
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