一键将角色的Animator或Animation去掉,将SkinnedMeshRender更换为一般的Mesh Render,完成将动画效果的实现从CPU转移到GPU运算的目的,来利用GPU Instancing技术减少Draw Call。 • Convert assets quickly and easily using the converter. • Out of the box GPU Instancing Support! • Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script. • Supports custom animation events. • Built with performance in mind, minimal CPU overhead. • Includes full source code.
2022-06-14 20:05:11 66.74MB MeshAnimator Unity Unity3D Animation
可有效的减少模型多的情况下的,资源消耗是一款优化类插件
2021-06-07 17:53:06 7.9MB meshAnimator
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