unity 剖切模型插件Cross Section,亲测unity5.5可用,PC,webgl都可用,手机端没测过
2022-07-27 22:10:27 1016KB unity Cross Section
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Collection of cross-section shaders, scripts, prefabs and example scenes. Contains the cross-section substitutes for the Unity Standard shader and other built-in shaders in Unity. The cross section tool can work on planes and primitives like boxes, cylinders, ellipsoids, prisms, tetras, cones and cuboids. The meshes contained in subjected objects should be closed and not intersecting. - Ready for VR / AR, (tested on OculusQuest and Go) - Support for post processing effects, including Post-Proces
2022-06-30 20:06:15 121B unity
Collection of cross-section shaders, scripts, prefabs and example scenes. Contains the cross-section substitutes for the Unity Standard shader and other built-in shaders in Unity. The cross section tool can work on planes and primitives like boxes, cylinders, ellipsoids, prisms, tetras, cones and cuboids. The meshes contained in subjected objects should be closed and not intersecting. - Ready for VR / AR, (tested on OculusQuest and Go) - Support for post processing effects, including Post-Proces
2022-05-31 15:05:29 121B unity
切割,刨切shader插件 This is a collection of cross-section shaders, scripts, prefabs and example scenes. It contains the cross-section substitutes for the Unity Standard shader and other built-in shaders in Unity.
2021-09-28 21:05:40 180.91MB section unity3d 切割插件
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要求Unity 5.6.0 或更高版本。这些是基于材质着色器的简单横截面工具。它包含了Unity标准着色器和其他内建着色器的横截面替代品。横截面工具可以工作在平面上,单面和多面,圆柱和球体上。提供了在运行时使用GUI或3D gizmo定位剖面的工具,该横剖面在封闭和非交叉网格上工作良好。
2021-09-16 19:28:37 144.13MB crossSection
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将物体进行裁切的shader 介绍关于用三个面来控制裁切的shader,三个面控制裁切效果,使用到的是三个面的位置坐标以及三个面的法线,将这两个变量与顶点的世界坐标进行比较,筛选出需要裁切的地方。
2021-09-14 17:07:26 969KB Unity 切面 Cut CrossSection
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This is a collection of cross-section shaders, scripts, prefabs and example scenes. It contains the cross-section substitutes for the Unity Standard shader and other built-in shaders in Unity. The cross section tool can work on planes, cylinders and spheres. The meshes contained in subjected objects should be closed and not intersecting. - Ready for VR / AR, (tested on OculusQuest and Go) - Support for post processing effects, including Post-Processing Stack v2 - Selective outline post processing effect - Support for Standard (Built in), Universal (URP) and High Definition (HDRP) render pipelines You can find more details on the online wiki page with instructions and documentation.
2021-07-16 13:08:09 121B unity shader