Supports Unity 2019.x Supports Unity 2018.4 Supports URP and HDRP 7.1.8+ (Unity 2019.3+) Supports Orthographic cameras Horizon Based Ambient Occlusion (HBAO) is a post processing image effect to use in order to add realism to your scenes. It helps accentuating small surface details and reproduce light attenuation due to occlusion. HBAO delivers more accurate AO compared to the other SSAO solutions available on the asset store, and this without any compromise on performances.
2022-06-17 14:09:55 121B unity
纳奥 基于 for Unity的神经网络Ambien遮挡。 产品特点 双边模糊(具有正常和深度阈值) 时间平滑 下采样和双边上采样 此限制使用CommandBuffers写入GBuffer,从而实现仅Ambien模式。 该项目包括Unity的传统电影效果和进行比较。 要求 Unity 2017.1.0f3及更高版本 DirectX 11 屏幕截图 使用NNAO: 没有NNAO: 仅NNAO: 使用NNAO: 没有NNAO: 仅NNAO:
2022-02-11 14:49:05 54.73MB unity graphics shader unity3d
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Gordon M. wenz经典的深海环境噪声模型:即Wenz曲线
2021-12-16 15:32:22 1.66MB wenz曲线
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raytracegroundup_v1.4_ambientOccluder_20170226
2021-12-01 23:42:20 1.12MB ray_tracing ground_up ambient
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HBAO是一种后期处理图像特效,可为场景添加逼真效果。它有助于突出小表面的细节和繁衍遮蔽后的光衰减。HBAO提供的AO与其他 SSAO解决方案相比来更精确,并无任何性能耗损。该算法经过高度优化,利用最短的 GPU 时间并提供最高的质量性能比。 适用于Unity2019.1以上
2021-10-20 22:08:16 8.4MB AmbientOcclusio Occlusio SSAO
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环境后向散射通信系统:容量和中断性能分析
2021-03-02 09:06:06 2.37MB Ambient backscatter channel capacity
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Runtime Models Based on Dynamic Decision Networks: Enhancing the Decision-making in the Domain of Ambient Assisted Living Applications
2021-02-07 20:05:32 649KB 研究论文
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