学习java入门黄金书籍pdf每位java程序员都应该阅读
2022-04-12 10:36:03 6.33MB Java programming books
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modern operating systems 3rd&4rd 现代操作系统 第三版 第四版 带书签,超清,经典之作,供大家对比参考
2021-08-29 09:35:20 51.72MB modern operating systems
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应用电磁学基础 4rd CD.rar 光盘内容
2021-08-16 20:56:18 51.7MB 应用 电磁学 基础
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数字信号处理的FPGA实现4rd
2021-08-16 00:55:37 105.31MB 数字信号处理 fpga 实现 4rd
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Real-Time Rendering 4rd最新版,高清大概800M,详细介绍渲染知识
2021-06-18 08:01:14 67B 渲染 Real-Time Render
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计算机图形学的入门级书籍,几乎是必须接触的。下面是摘录: This edition of Fundamentals of Computer Graphics includes substantial rewrites of the chapters on textures and graphics hardware, as well as many corrections throughout. The figures are now in color throughout the book. The organization of the book remains substantially similar to the third edition. In our thinking, Chapters 2 through 8 constitute the “core core,” taking the straight and narrow path through what is absolutely required for understanding how images get onto the screen using the complementary approaches of ray tracing and rasterization. Ray tracing is covered first, since it is the simplest way to generate images of 3D scenes, followed by the mathematical machinery required for the graphics pipeline, then the pipeline itself. After that, the “outer core” covers other topics that would commonly be included in an introductory class, such as sampling theory, texture mapping, spatial data structures, and splines. Starting with Chapter 15 is a number of contributed chapters, authored by contributors we have chosen both for their expertise and for their clear way of expressing ideas. As we have revised this book over the years, we have endeavored to retain the informal, intuitive style of presentation that characterizes the earlier editions, while at the same time improving consistency, precision, and completeness. We hope the reader will find the result is an appealing platform for a variety of courses in computer graphics.
2021-05-21 11:38:49 80.73MB 计算机图形学 CG 3D Math
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