这个插件允许您通过生成真正容积的程序光束来大大改善场景的照明。
这是模拟聚光灯和手电筒的密度,深度和音量的完美,简单而便宜的方法。
The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, AR, Consoles, Built-in/Legacy Render Pipeline, SRP (URP & HDRP)!
The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!
It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.
A production ready plugin proven by awesome released games showcasing it:
- BONEWORKS released for high-end PC VR
- Carly and the Reaperman released for Playstation 4 PSVR and high-end PC VR
- Kingspray Graffiti released for high-end PC VR and Oculus Quest
- Hexagroove released for Nintendo Switch
- Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go
Features:
- Truly volumetric: works even if you are INSIDE the beam of light.
- Incredibly easy to use and integrate / Import it instantly / Zero setup required.
- In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP).
- Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview).
- AR Ready: supports both Apple iOS ARKit and Google Android ARCore.
- GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall.
- Super FAST w/ low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL.
- Procedural generation: everything is dynamically computed under the hood.
- Add unlimited light beams everywhere: alternative solutions usually requi