这是在外国网站上找到的资料,共5篇文章,含金量很好,能让你了解到一些核心的原理和方法,所以这5分资源分是绝对值得的。
2022-08-10 17:55:22 1.57MB 游戏 物理引擎 教程
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游戏物理引擎幻灯片和 F# 代码示例_TeX_代码_下载
2022-06-23 22:05:08 6.01MB TeX
游戏物理引擎开发一书的源码,工程已经改为VS2013,里面的编译,链接错误都修改了.可正常编译
2022-04-14 14:40:21 22.58MB 游戏 物理引擎 开发 源码
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Book Description Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.
2022-02-19 22:14:24 8.44MB 游戏 物理引擎 开发
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游戏物理引擎开发(第三版)的随书代码,实现的物理引擎Cyclone,以及几个实例程序,非常实用。
2021-11-22 11:02:46 913KB 物理引擎 Physics Engine
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游戏物理引擎开发》详细阐述了与游戏物理引擎相关的高效解决方案及相应的数据结构和算法,主要包括粒子数学、运动定律、粒子物理引擎、合力、弹力、硬约束条件、质体物理引擎、旋转操作的数学知识、刚体运算定律、刚体物理引擎、碰撞检测、生成碰撞、碰撞处理方案、静态接触和摩擦力、稳定性和优化问题、整合方案以及其他物理引擎等内容。此外,本书还提供了相应的算法、代码以及伪代码,以帮助读者进一步理解相关方案的实现过程。, 《游戏物理引擎开发》适合作为高等院校计算机及相关专业的教材和教学参考书,也可作为相关开发人员的自学教材和参考手册。
2021-11-20 16:20:29 77.22MB 游戏引擎
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使用了cocos creator 官方文档中怪物吃星星的资源文件,修改了使用粒子效果修改背景为雪天夜晚,通过施加力驱使怪物移动,修改了怪物的大小为原来的20分之一,添加了许多供怪物向上跳的平台,当怪物吃掉星星后会像周围螺旋发射子弹,子弹碰到障碍物会播放爆炸动画,地图上方还有两个互通的传送门使用了粒子效果做出鬼火的样子,双人竞技游戏,可吃掉对方的怪物,还有许多游戏规则物理逻辑等。
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游戏物理引擎开发的书籍,内容比较基础,源码写的很棒,潜心学习你一定能从中学到东西
2021-04-12 12:20:27 173.72MB 物理引擎 源码 游戏
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这段代码是一段关于android游戏物理引擎的代码,代码进行了非常详细的注释,适合于刚刚学习游戏开发的童鞋~~内容为小球落下又弹起,反复直到静止
2021-03-22 22:31:46 4.66MB android 游戏 android游戏 游戏引擎
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游戏物理引擎开发&源代码 GAME PHYSICS ENGINE DEVELOPMENT 作者:IAN MILLINGTON
2021-02-15 11:31:06 4.05MB GAME PHYSICS ENGINE 游戏物理引擎
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