《附19套期中模拟卷》2021-2022学年物理八年级第二学期期中考试模拟试卷含解析.doc
2022-02-21 09:07:54 14.32MB 八下物理期中考试
《附18套期中模拟卷》内蒙古通辽市开鲁县2021-2022学年八年级物理第二学期期中考试模拟试题含解析.doc
2022-02-21 09:07:53 11.73MB 八下物理期中考试
《附18套期中模拟卷》2021年物理八下期中考试模拟试题含解析.doc
2022-02-21 09:07:53 11.66MB 八下物理期中考试
PCIe物理层测试描述及SSC传输数据规格计算
2022-02-21 09:06:04 326KB pci-e SSC
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八年级上册物理期中测试题及参考答案.pdf
2022-02-21 09:02:52 81KB 互联网
基于教育信息化的初中物理教学实践探究.docx
2022-02-21 09:01:05 16KB 解决方案
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Book Description Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.
2022-02-19 22:14:24 8.44MB 游戏 物理引擎 开发
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大学物理A大学物理A大学物理A
2022-02-18 21:29:32 1.25MB PB 图书管理系统 大学物理A
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MHD的2D模拟
2022-02-18 12:42:46 532KB matlab
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tungsten, 在C 11中,高性能的基于物理的渲染器 渲染器Tungsten是一个基于物理的渲染器,最初为ETH年的年度渲染竞赛编写。 它通过对渲染方程的无偏积分来模拟通过任意几何的全光传输。 为这里,钨支持各种光传输算法,如双向路径跟踪。渐进光子映射。空间城市光传输等。钨是用C
2022-02-18 10:55:37 18.35MB 开源
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