Product Description The author uses practical, concise code examples to illuminate a useful programming stratagem or warn against a dangerous practice. Readers will come away with a better understanding of how C++ is used in the real world. From the Inside Flap In the hands of an expert, C++ helps designers and programmers build systems that are modular, maintainable, and fast. To the novice, however, the size of the language can be intimidating. There are a lot of features in C++ and it takes some experience to learn which ones are appropriate for any situation. This book is intended to enhance and expedite that learning process. Most successful C++ programmers cannot recite chapter and verse from the language rules; instead, they have acquired a set of idioms and techniques that have worked well for them. Our goal is to help the C++ novice learn those idioms that have been most useful in practice. We also point out some of the most common pitfalls. We do not try to cover the entire language and we leave the ultra-precise definitions of language semantics to the reference manuals. Instead, we concentrate on helping the reader build programs that can be understood by someone who is not a C++ language lawyer. We not only discuss techniques for making programs elegant and fast; we also show how to make them easier to understand and maintain. Acknowledgements Almost none of the ideas and programming idioms in this book are my invention. My goal has been to present, in a way that allows novice C++ programmers to learn them quickly, what I consider to be the most important strategies and tactics I have learned from others in the eight years I have been using C++. Some of these lessons were learned by studying actual development projects as they moved from C to C++; others came from discussions with talented individuals. Many of the best ideas on templates and library design, including the ideas behind many of the container classes in this book, came from classes in the USL Standard Components that were originally designed by Martin Carroll, Andrew Koenig, and Jonathan Shopiro. I claim exclusive ownership of any errors in my versions. Andrew Koenig was a valuable resource as the local C++ language lawyer. The participants in the "C++ Strategies and Tactics" seminars I presented at several conferences helped inspire this book and refine its ideas. Other important ideas came from Tom Cargill, John Carolan, Jim Coplien, Mark Linton, Gerald Schwarz, and of course Bjarne Stroustrup, who also invented the C++ programming language that made the book possible in the first place. Brian Kernighan read several drafts of this book, and his excellent feedback has been a lot of help. I would also like to thank David Annatone, Steve Buroff, Tom Cargill, Bill Hopkins, Cay Horstman, Lorraine Juhl, Peter Juhl, Stan Lippman, Dennis Mancl, Scott Meyers, Barbara Moo, Lorraine Weisbrot Murray, Bjarne Stroustrup, Clovis Tondo, Steve Vinoski, and Christopher Van Wyk for their comments on early drafts of this book. Lorraine Weisbrot Murray also contributed the encouragement, understanding, support, and love that helped make the entire effort feasible. Rob Murray
2023-12-11 08:00:28 10.4MB
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包含以下API:100%中文版。 前端API: HTML.chm JavaScript.chm css.chm css3.chm Ajax.chm color.chm w3school.chm jQuery1.4.chm Ext3.0.chm 后端API: Linux常用命令全集.chm JavaSE6.0.chm JavaEE.chm mysql_ch.chm xml.chm struts2.0中文帮助手册.chm Hibernate3.2.chm Spring2.5.chm SVN使用手册中文版.chm
2023-12-11 07:01:06 59.5MB 开发全套API
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基于matlab中文字符的识别
2023-12-10 19:08:14 1.34MB matlab 开发语言
(中文完整版)_HTTP协议1.1.pdf
2023-12-10 17:50:56 685KB HTTP协议
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( DXP2004汉化及工具(附带安装中文平台在PCB内输入汉字的教程和插件)---我已经测试过,可用的
2023-12-10 14:24:05 860KB
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unity5圣典中文API手册v0.02.chm
2023-12-10 08:27:29 4.98MB unity中文API
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Unity中文组件手册chm版
2023-12-10 08:26:46 28.01MB Unity 中文手册
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自己做的一个中文分词,可以用在MONO下。根据IKAnalyzer Java版本移植到C#。采用了Powercollection类库。
2023-12-10 05:01:43 1.92MB 中文分词 LUCENE
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LM3S6911 微控制器详细中文资料 该数据手册提供 LM3S6911 微控制器的参考信息,描述围绕 ARM® Cortex™-M3 内核设计的片上 系统(SoC)器件的功能模块。
2023-12-09 20:14:17 6.59MB LM3S6911 微控制器 中文资料
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VC++编程指南(中文版),不错的一本电子书。啥也不说了,直接看内容预览: 第一课 Windows编程和面向对象技术   1.1 Windows发展历史   1.2 Windows操作系统特点   1.3 Windows应用程序设计的特点   1.4 Windows应用程序的开发工具   1.5 面向对象和Windows编程 第二课 使用Visual C++ 5.0   2.1 Visual C++可视化集成开发环境   2.2 创建、组织文件、工程和工作区   2.3 WIN32开发   2.4 MFC编程   2.5 移植C Windows程序到MFC   2.6 Visual C++5.0新特性 第三课 窗口、菜单与消息框   3.1 编写第一个窗口程序   3.2 AppWizard所创建的文件   3.3 编译和链接Hello程序   3.4 应用程序执行机制   3.5几种窗口类型   3.6 使用菜单   3.7 更新命令用户接口(UI)消息   3.8 快捷菜单 第四课 工具条和状态栏   4.1 工具条的可视化设计   4.2 工具条的编程技术   4.3 状态栏的设计与实现 第五课 对话框   5.1对话框和控件的基本概念   5.2 对话框模板的设计   5.3 对话框类的设计   5.4 非模态对话框   5.5 标签式对话框   5.6 公用对话框   5.7 小结 第六课 控件 6.1 传统控件   6.2 新型Win32控件   6.3 控件的技术总结   6.4 在非对话框窗口中使用控件   6.5 如何设计新的控件   6.6 小结 第七课 文档视结构   7.1 文档/视图概念   7.2 文档视结构程序实例   7.3 让文档视结构程序支持卷滚   7.4 定制串行化   7.5 不使用串行化的文档视结构程序   7.6 小 结 第八课 多文档界面MDI   8.1多文档界面窗口   8.2图形设备接口(GDI)   8.3 绘图程序   8.4访问当前活动视图和活动文档   8.5分隔视图   8.6打印和打印预览   8.7支持多个文档类型的文档视结构程序   8.8防止应用程序运行时创建空白窗口   8.9小结 第九课 创建用户模块   9.1用户模块   9.2静态连接库   9.3创建动态库   9.4小结 第十课 数据库编程   10.1 数据库的基本概念   10.2 ODBC基本概念   10.3 MFC的ODBC类简介   10.4 CDatabase类   10.5 CRecordset类   10.6 CRecordView类   10.7 编写Enroll数据库应用例程   10.8 DAO和DAO类   10.9 自动注册DSN和创建表   10.10 小结 第十一课 多媒体编程   11.1 调色板   11.2位图   11.3依赖于设备的位图(DDB)   1.4与设备无关的位图(DIB)   11.5动画控件   11.6媒体控制接口(MCI).   11,7小结  第十二章 多线程与串行通信   12.1 多任务、进程和线程   12.2 线程的同步   12.3 串行通信与重叠I/O   12.4 一个通信演示程序   12.5 小结
2023-12-09 08:01:05 1.28MB vc++ vc指南 vc++指南 vc编程
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