ArcGIS Engine二次开发入门2-4bc2cc895fbfc77da269b17f.ppt
2021-04-17 21:01:53 6.46MB arcgis esri
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2D俯视角插件包,完美的自上而下的解决方案
2021-04-16 09:03:21 173.97MB unity商城资源
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文档中包含了获取感兴趣区域的MODIS产品的全部代码,代码是以获取地表温度为例进行编写的,如果要获取NDVI数据,只需要修改产品代号即可。
2021-04-14 19:37:23 1KB Google Earth Eng
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arcgis engine二次开发常用的dll库。
2021-04-13 18:02:22 8.38MB arcgisengine
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Starting with Vuforia Engine 8.6, the package for Unity is available through a scoped NPM (Node Package Manager) registry. This Vuforia registry needs to be added to your Unity project in order to access it through Unity Package Manager. The easiest way to do this is to import an editor script into your Unity project that will make the change to your project. This script is available at the Vuforia Engine Download Page:
2021-04-13 13:43:27 164.68MB Vuforia
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环境:visual studio2010和ARCGIS engine10.1。功能:实现了定长绘制制定线段的中垂线,结果是图层要素,不是绘制的graphic
2021-04-13 10:16:27 68KB ARCGIS engine 中垂线
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CE7.1中文版
2021-04-12 21:00:16 22.21MB cheatengine7.1 CE7.1
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Game Engine Architecture, Third Edition-游戏引擎架构(第三版).epub 3rd Edition Jason Gregory A K Peters/CRC Press Published August 17, 2018 Reference - 1240 Pages - 128 Color & 352 B/W Illustrations ISBN 9781138035454 - CAT# K31720 Description: Summary In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. Table of Contents Getting Started. Getting the Target Ready. Using the Target. Are we there yet? Putting it all Together. Fi
2021-04-12 20:07:20 26.53MB Game Engine Architecture 引擎
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Wallpaper Engine v1.3.141.zip
2021-04-12 17:00:05 164.00MB WallpaperEngine
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