虚幻体验:尝试使用虚幻引擎制作第一个玩家射击游戏
2021-10-28 11:34:10 228.15MB unreal-engine unreal-engine-4 UnrealEngine
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烂熟:我使用蓝图在虚幻引擎中进行的第一个项目之一。 这是一个简单的双杆射击游戏
2021-10-28 11:15:52 135.83MB unreal-engine UnrealEngineC++
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Tutorial_DialogueSystem:UE4对话系统的教程项目
2021-10-24 22:27:54 19.47MB unreal-engine ue4 unreal-engine-4 UnrealEngineC++
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Mastering Unreal Engine 4.X 英文无水印pdf pdf使用FoxitReader和PDF-XChangeViewer测试可以打开
2021-10-15 20:17:21 10.46MB Mastering Unreal Engine 4.X
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虚幻引擎4的ROSIntegration插件 此插件将ROS支持添加到您的虚幻引擎项目中。 它旨在用于不同的通用平台。 与ROS世界的连接将通过和完成 描述 该插件包含基本的数据结构,使用户能够与正在运行的roscore通信。 当前,支持ROS主题和ROS服务。 为了提高大消息的性能(例如Image Streams),此插件利用以紧凑的方式传输二进制数据。 该插件背后的核心通信库是 ,该库允许不一定要与Unreal Engine一起使用的人开发,测试和改进核心通信功能。 可以通过使用ROS Wrapper类上的Advertise / Subscribe / Publish之类的函数或以
2021-10-15 16:28:06 1.54MB ros unreal-engine unreal-engine-4 ros-kinetic
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MultiAgentPathFinding MultiAgentPathFinding存储库的目的是使用灵活的环境选项(例如度量标准类型和可能的移动方向)创建不同路径规划算法的实现。 该项目是在HSE计算机科学学院的第二年完成的。 在Linux和Mac上构建 您可以选择“调试”或“发布”版本。 cd MultiAgentPathFinding/Build/Release cmake ../../ -DCMAKE_BUILD_TYPE= " Release " make make install 运行使用: cd ../../Bin/{Debug | Release}/ Dmitriy_
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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal? Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ? Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define ef
2021-09-20 13:09:02 26.79MB Unreal VR 电子书
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此书为英文原版,里面也附带了资源链接,中文版有些地方翻译令人困惑的,可以拿这个原版对照一下,仅供学习
2021-09-16 10:28:31 51.05MB UE4
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UE4-战斗坦克 一个虚幻引擎4中具有简单AI的开放世界坦克格斗游戏
2021-09-13 00:53:24 115.64MB unreal-engine unreal-engine-4 UnrealEngineC++
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