快速实现模型LOD简化面生成的开发包,可以集成到任何编辑器中,这个版本已破解. The Simplygon SDK provides powerful methods to optimize 3d assets, which can easily be im- plemented and integrated into your 3d asset pipeline. At the very core, the optimization can be divided into two parts: Geometric optimization and 2d-material optimization. There are two dierent approaches that Simplygon uses to optimize the geometric data. Through reduction, geometric data is reduced using re-linking of triangles and vertex removal, and through remeshing, where the geometries are replaced by a lightweight proxy geometry that resembles the original. The material casting is a post-process of both the reduction and remeshin processing, where the caller application can use the mapping image data to cast material and texture data from the original onto the processed geometry. This can either be used to increase the details of the data, using normalmaps, or greatly reduce the amount of data through baking together a large number of texturemaps into a single one.
2021-04-22 19:14:44 52.34MB LOD生成工具
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基于深度八叉树的三维数据场LOD可视化.pdf
2021-04-22 19:02:01 497KB LOD
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Simplygon is a 3D computer graphics software for automatic 3D-optimization, based on proprietary methods for creating Level of detail LODs, through smart Polygon mesh reduction and other optimization techniques. Since the launch of Simplygon, the product has been licensed by a number of AAA game st
2021-04-14 15:18:39 51.90MB lod
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这是基于OpenGL的几个地形LOD算法的实例,代码完整,且注释详细,仅供参考学习
2021-04-01 10:35:58 53.73MB OpenGL LOD实例
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快速实现模型LOD简化面生成的开发包,可以集成到任何编辑器中,这个版本已破解. The Simplygon SDK provides powerful methods to optimize 3d assets, which can easily be im- plemented and integrated into your 3d asset pipeline. At the very core, the optimization can be divided into two parts: Geometric optimization and 2d-material optimization. There are two dierent approaches that Simplygon uses to optimize the geometric data. Through reduction, geometric data is reduced using re-linking of triangles and vertex removal, and through remeshing, where the geometries are re
2021-03-29 15:12:14 52.05MB LOD生成工具
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Unity关于层级细节(LOD);网上有很多教程,插件里面有两个demo的,可以参考
2021-02-25 13:07:53 8.75MB simple LOD
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地形渲染的动态LOD四叉树算法,读者应该熟悉递归程序设计,以及基本的VC OpenGL编程.
2019-12-21 22:15:55 2.88MB Terrian
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OPenGL采用LOD等技术对地形进行时适渲染.该程序为一论坛中下载保存,感觉不错.需要的朋友可参考.
2019-12-21 21:58:59 3.29MB OPenGL LOD 地层 时适渲染
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纯动态遮挡剔除 + LOD 零焙烤时间 完美匹配程序场景 基于射线的LOD系统 IOC + LOD / 只有IOC /只有 LOD 灯光与粒子系统遮挡剔除 Unity地形遮挡剔除 完全支持Occludees 完全支持实时阴影 完全支持动态批处理 简单易用,功能强大 能够在移动设备上创建大场景而不消耗cpu/gpu
2019-12-21 21:46:11 9.18MB InstantOC  动态遮挡剔除
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ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
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