【作 者】(美)卡尔·B. 波耶(Carl B. Boyer)著;唐生译 【丛书名】西方数学文化理念传播译丛 【形态项】 320 【出版项】 上海:复旦大学出版社 , 2007.06 【ISBN号】978-7-309-04801-8 【中图法分类号】O172-09 【主题词】微积分(学科: 数学史) 微积分 数学史 【参考文献格式】 (美)卡尔·B. 波耶(Carl B. Boyer)著;唐生译. 微积分概念发展史. 上海:复旦大学出版社, 2007
2019-12-21 20:15:52 30.51MB Calculus Historical Development
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3D数学基础:图形与游戏开发(3D Math Primer for graphics and game development)中文版 3D游戏开发的经典基础教程,数学是游戏开发的基础啊,值得好好学习下:-) 因为上传大小限制,我将中文版英文版分开了,想要英文版的搜索一下即可。 中文版容易看,但是扫描质量比英文版差些。
2019-12-21 20:14:28 13.33MB 3D 游戏开发 数学基础 图形学
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Accumulo Application Development, Table Design, and Best Practices
2019-12-21 20:07:56 13.44MB Accumulo
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最新版第5版《php and mysql web development》电子版 第30章 OATUTH2.0
2019-12-21 20:06:57 225KB php mysql development 圣经
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PHP and MYSQL Web Development.5th.Edition chart29
2019-12-21 20:06:57 630KB php mysql development 圣经
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最新版第5版《php and mysql web development》电子版 第28章
2019-12-21 20:06:56 225KB php mysql development 圣经
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3D Math Primer for Graphics and Game Development,英文版,清晰文字版pdf,(中文名称为3D数学基础:图形与游戏开发)
2019-12-21 20:03:39 22.15MB 3D Graphics Math 图形学
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maximo7.5官方报表开发文档。birt2.3.2
2019-12-21 20:02:04 4.69MB maximo 7.5 birt 报表
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jdk 1.8 用于解决mac版本 Android Device Monitor 无法启动的问题, 安装完毕就好了
2019-12-21 20:01:56 226.35MB jdk1.8.0
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Hands-On Game Development with WebAssembly by Rick Battagline Packt Publishing English 2019-05-31 596 pages 5.0/5.0 1 reviews Details Title: Hands-On Game Development with WebAssembly Author: Rick Battagline Length: 596 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2019-05-31 ISBN-10: 1838644652 ISBN-13: 9781838644659 Sales Rank: #1428959 (See Top 100 Books) Categories Computers & Technology Digital Audio, Video & Photography Programming Description Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applicatio
2019-12-21 20:00:23 3.86MB C++ Web WebAssembly WASM
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